I guess what I'm trying to say is that it felt like there was no real need for it though. When I first started playing DAI I used pause a lot because I figured, that's what you do in the first two DAs and in BG and similar games. You pause a lot. Then I realized you don't have to, you can pretty much just hold your button down and coast to victory (with a few exceptions, i.e. the Descent which is why that was a GREAT DLC). It felt really weird to me and took away a lot of what I liked about prior games in the series/genre.
Also a lot of what Mister Adequate says is very true. I LOVED playing mage in the first two games because you would get all these ridiculous spells and every time I leveled up I was super excited to get a new spell. Even at the end of the game I was learning neat new spells that would change my battle tactics.
With DAI, playing a mage throughout the entire game was just keep barrier up, press a button to win. None of the spells you got as the game progressed really felt any different to me. Oh maybe the spell you cast is a different color this time?
I know hardly anyone here agrees with me so I should really just stop talking. And again, it's not like I'm trying to say it was a bad game. But for me personally, it removed so much of what I liked about prior games in the series, as well as the genre of squad-based RPG combat as a whole, that I really, really had a difficult time enjoying it.
(the whole thing might have been salvaged for me if the characters had been engrossing, but I found them to be the weakest in the series overall, so... that didn't help either)




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