Quote Originally Posted by Del Murder View Post
DAI had a tactical mode where you literally control the flow of combat and could move time at your own speed. On PS4 you would get it by pushing that big giant button in the middle of the controller.
I guess what I'm trying to say is that it felt like there was no real need for it though. When I first started playing DAI I used pause a lot because I figured, that's what you do in the first two DAs and in BG and similar games. You pause a lot. Then I realized you don't have to, you can pretty much just hold your button down and coast to victory (with a few exceptions, i.e. the Descent which is why that was a GREAT DLC). It felt really weird to me and took away a lot of what I liked about prior games in the series/genre.

Also a lot of what Mister Adequate says is very true. I LOVED playing mage in the first two games because you would get all these ridiculous spells and every time I leveled up I was super excited to get a new spell. Even at the end of the game I was learning neat new spells that would change my battle tactics.

With DAI, playing a mage throughout the entire game was just keep barrier up, press a button to win. None of the spells you got as the game progressed really felt any different to me. Oh maybe the spell you cast is a different color this time?

I know hardly anyone here agrees with me so I should really just stop talking. And again, it's not like I'm trying to say it was a bad game. But for me personally, it removed so much of what I liked about prior games in the series, as well as the genre of squad-based RPG combat as a whole, that I really, really had a difficult time enjoying it.

(the whole thing might have been salvaged for me if the characters had been engrossing, but I found them to be the weakest in the series overall, so... that didn't help either )