I hated those moments during cutscenes when you were supposed to hit a paragon or renegade option but I didn't notice it until it was too late because I was way too engrossed in what was going on. Yet at the same time, that's a testament to how interesting and well written everything was in the first three games. I genuinely cared about conversations and how my characters were treated, so much that I completely lost sight of the more nuanced gameplay instances when conversation and story progression was taking place.

I really hope that's the case with Andromeda.