Considering those classes don't become available in the NES version until the final dungeon, their usefulness is exaggerated. Actually the NES version is way harder due to the game having more enemies on the screen and half the classes not working like their later incarnations. Dividing enemies are annoying in the DS version but are almost guarantee party wipes if you go in with the wrong team in the NES version. I don't even know why I'm explaining this, I remember you playing this game and lamenting the difficulty curve.





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