Quote Originally Posted by Karifean View Post
This part I vehemently disagree with. If a content creator thinks that a multimedia experience spanning more than just a game is the best way to write the story they envision they have every right to do it that way. The only thing that could get in your way is a faulty preconception that the "game must be complete in and of itself" which is completely arbitrary in the first place.

And the way they did it actually worked out pretty well if you ask me. The anime series already got me to care about the main characters while leaving the game free to drop me straight into the action. Meanwhile the movie tells a part of the overall story the main game isn't actually about, and sets the stakes pretty well in advance if you watch it before playing the game.
I don't understand how you could possibly disagree. A game's story should be complete from beginning to end. You should be able to play a game, understand it from start to finish, without requiring any other material. Other games like Halo 4 suffered from this because they introduced certain elements and characters like the Didact assuming you already knew who they were. Yet he was never introduced in any of the Halo games prior to 4. You had to read some of the Halo books to understand who he was and why he was there. Because I hadn't done so, his presence was jarring and confusing.

Final Fantasy XV suffers from this in multiple areas. The most damning evidence of this is that the game includes a cutscene from Kingsglaive showing Regis' death, yet it has no context or backstory in the game. It seems utterly out of place and if you hadn't watched the film, you would have no idea what happened.

No idea how expecting a game's story to be coherent and complete is "arbitrary."