So, it turns out Cecil is alive! Huzzah, this game hasn't ended a fifth of the way through! Seems like we winded up at the Costa Del Sol.


We're on some real thin stretch of land though at the south, so the tide must've carried us a long way. There's a town nearby, so we move towards it.

Cue completely unfair moment of the game: I get into combat and get stoned. Cecil says 'no' to drugs, but he can't resist status ailments. Some accursed bitch of an enemy decides to stone Cecil, and because he's the only character present, it is an instant game over. Grrrrrraagh!

Anyway, that was not a good start to the session. We do eventually reach the town of Mysidia. Hey, isn't that the place where Cecil stole the Water crystal? Awkward.

Let's talk to the friendly locals under Travel Rule #2: 'talk to everyone!'

I mean, they can't be that unfriendly, right?


Noooo, we were tricked! Which... actually makes sense. Good job, game! Thankfully I had plenty of items at hand, so I was alright. I'd never seen the transformation ailments before, with the exception of FFVII. They don't really exist in the later games. The pig is kinda cute.

We explore the village and - as expected - everyone fears us. We even have civilians backing away and literally fleeing in terror as soon as I speak to them. Many of them had barbed words for Cecil.

Thankfully though, their merchants would take coin from whoever!



At the end of town, we enter the elder house. Turns out he's willing to listen to our story.

We tell him all what happened with the King of Baron, Golbez and the Red Wings, and Cecil's own turmoil about following obviously evil orders. The elder of Mysdia had some advice:



So what's a repentant Dark Knight to do?



Just south of Mount Plot Point and east of Mount McGuffin.



Yay! More squishy wizards!



This game really has a thing for child mage prodigies. First Rydia, now Palom and Porom. One's a black mage, and one's a white mage, so they're fairly well balanced, even if they're a full fifteen levels behind me at Level 10.

Let's do some grinding!

Next time in FFIV, we scale up Mount Ordeals after crossing the Plains of Grinding and become a paladin.