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Thread: What do you think is the most annoying segment of any FF game?

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    Happiness Hurricane!! Pike's Avatar
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    Angry What do you think is the most annoying segment of any FF game?

    I was talking to a friend today about Final Fantasy VI (which is their favorite) and then we both got to talking about how much we hate Zozo it has my vote for the most annoying segment in the series.

    What about you guys? Which part of FF do you dread replaying?

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    Radical Dreamer Fynn's Avatar
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    The part where Seymour opens his mouth to talk. Or just exists in general.

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    How about that smurfing glacier section of VII? Sometimes it's tolerable but 75% of the time it sucks. Or maybe invading Galbadia garden in VIII where you have to go on that stupid card key hunt. Fossil Roo in IX is a section I hate passionately, even though I instinctively don't want to say anything bad about IX at all.

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    I can agree with Zozo. It wouldn't be as bad if it was a few toughs on the street as you walk and a boss. Also I'm not annoyed at the fact they all lie to you for the puzzle to get the chain saw. It's the random encounters in the town that just drags the place down. That and no place to stock up supplies. Unless someone pulls something else out I have forgotten about in the series I may say Zozo, or FFXIII in general.

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    Agreed. I did not like Zozo. Also, the last part VI was pretty miserable for me. It was sooo hard!

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    Chapter 13 of Final Fantasy XV. Pretty much all of it.


    Pull my Devil Trigger!

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    Nerf This~ Laddy's Avatar
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    Ditto on Zozo. Some of the Laguna segments in VIII are pretty unbearable and the ducking Cloister of Trials.



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    Pinkasaurus Rex Pumpkin's Avatar
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    Friggin mandatory Blitzball

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    Trial by Wombat Bubba's Avatar
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    D-District Prison in FFVIII
    Kalm Flashback in FFVII (though that is solely due to the amount I replay that game)
    That bit in FFI where you get into a fight every smurfing step

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    OK, good call on D-District. I forgot about all the obnoxious backtracking through identical floors except SOME OF THEM have the shortcut blocked off because smurf you

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    FFI - Marsh Cave with the chance of more Mindflayers
    FFII - The beginning so you are even motivated to start
    FFIII - World of Darkness; too hard to get through if you ask me
    FFIV - Magnetic Cavern I guess, plus the bit of Babil in the DS version where you have to fight that Overkill CPU that can randomly kill you if it starts off with Laserbeams which happens almost always
    After Years - No idea
    FFV - The desert bit
    FFVI - Split Scenario parts and Floating Continent
    FFVII - Old Corel, so the Desert Prison under the Golden Saucer
    Crisis Core - Abyss of Judgment
    Dirge of Cerberus - Nibelheim Sewers
    FFVIII - Desert Prison-Figaro Castle-Galbadia Prison Submarine Super Transformer + Running around in Esthar to sneak into the Lunatic Pandora
    FFIX - Evil Forest & Ice Cavern
    FFX - Mhh ... probably Bikanel or Macalania Forest or Mount Gagazet
    FFX-2 - Being forced to collect the uniforms and being forced to arrange the concert
    FFXII - The stupid Cave with the Plant Bosses and the Ahriman Boss
    Revenant Wings - Cannot really say there was too much that was normally enjoyable for me because of the style itself; that does not mean I did hate it but I have a hard time choosing then
    FFXIII - Palumpolum and Nautilus, I guess. Missed opportunities. And
    FFXIII-2 - Augusta Tower, I guess
    FFXIII-3 Lightning Returns - Dead Dunes Ruins
    FFXV - All chapters that were ridiculously short

    No 100% guarantee on some of them.

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    Slothstronaut Recognized Member Slothy's Avatar
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    Well, there's that part of FFXIII that starts right after the main menu and ends right around the beginning of the end credits. That was pretty bad I'd say.

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    Quote Originally Posted by Vivi22 View Post
    Well, there's that part of FFXIII that starts right after the main menu and ends right around the beginning of the end credits. That was pretty bad I'd say.
    Man the anti-FFXIII circlejerk is strong.
    Last edited by Scruffington; 02-22-2017 at 05:51 PM.


    Pull my Devil Trigger!

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    FF VII- Sephiroth Flashback- It wouldn't be so bad, if they included a simple skip button. But I don't think SE knew that people were going to replay the game so much.

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    Quote Originally Posted by Vivi22 View Post
    Well, there's that part of FFIX that starts right after the main menu and ends right around the beginning of the end credits. That was pretty bad I'd say.
    there we go, fixed it...

    i can honestly say that about IX though, because of the battle system... "woo-hoo i learned 20 skills from equipment, what the fark i can only use 3 of them?".. sorry, that's really bad design... luckily i found a Gameshark code to give me 99 Magic Stones to do away with that egregious design flaw, that makes the game far more bearable, now if i can only do something about the uselessness of Trance...

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