Quote Originally Posted by Fynn View Post
Honestly, it's just the PSX era where ATB is noticeably stale. It was fine at the time, since we were all too busy being in awe of the 3D battles, but as I replayed them recently, the shift from sprites to models really made the battles slow.
I agree with this. I hate to mention that one mobile game you don't like again, but that also uses ATB and I've never found the downtime slow, indeed I don't get downtime unless everyone is asleep or dead and it's usually frantic as all hell. I am wondering if that's because there are five characters to juggle as opposed to the typical three of the PSX era.