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Thread: EoFF Mafia XXVIII Game Thread - Banquet of the Voyager Witches

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    Witch of Theatergoing Karifean's Avatar
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    Default EoFF Mafia XXVIII Game Thread - Banquet of the Voyager Witches


    Has everyone gathered? Good, then let us raise the curtain on this game.
    Welcome... to the banquet of the voyager witches.


    EoFF Mafia XXVIII - Banquet of the Voyager Witches

    Umineko OST - F style

    Welcome to my second gameboard! I hope that everyone is familiar with the basic rules of Mafia, because this gameboard will be a little spin on the usual formula. Rules of conduct are as listed in the signup thread. In the context of this game, I will say that infringing upon the rules in a severe manner will result in you getting modkilled, or in other words, eliminated from the game instantly. If you are found to be provoking a modkill for strategic purposes, your entire team loses instead. To put it in a nutshell: No rulebreaking, alright?

    The discussion topic can be used to discuss the game at will.

    Players

    The players in this game will be these fellow voyagers:

    • Scruffington
    • Formalhaut
    • Pumpkin
    • The Summoner of Leviathan
    • FFNut
    • Fynn
    • Huckleberry Quin
    • Laddy
    • Mr. Carnelian


    Basic Setup

    At the start of the game, every player is given an identity and an alignment. Alignments are categorized in two types:

    Human Aligned players want to eliminate all players on the witch team.

    Witch Aligned players want to eliminate all players on the human team.

    The game progresses in two phases that alternate continuously: Daytime and Nighttime Phases. Daytime Phases last 48 hours, with Halftime taking place at around 24 hours in - it will contain a log of votes so far and a small narrative. During Daytime, players are free to cast votes. Voting for "No Death" is an option. The "majority lockdown" can only happen after Halftime in this game - this means if during or after Halftime a player (or No Death) gets more than 50% of all remaning players' votes, I will lock down the vote and the Daytime phase ends early. You are free to still talk, but votes done after the chronological moment of the lockdown will be ignored. If the 48 hours run out, the player with the most votes is executed / no one is executed if No Death has the most votes. After that, the Nighttime phase begins.

    Nighttime lasts 24 hours. During this time players may send PMs to me for their night action, which is unique (or sometimes even nonexistant) depending on the character they play. During Nighttime you can still talk in the Game Thread. The nighttime phase may end early depending on when I get all night action PMs. After Nighttime ends, the next Daytime phase begins.

    Identities/Roles/Abilities

    Unlike in my last game, identities and abilities are tied to one another in this game. This means that if someone knows your identity, they might be able to deduce your ability. So unlike last game where revealing your identity simply allowed you to be pinpointed in the narrative writeups (which are still a thing in this game), revealing your identity in this game is a riskier move.

    As I don't expect anyone here to be exceptionally familiar with the When They Cry series, here is a list of identities that may appear in this game:

    List of Identities (click)

    Battler Ushiromiya, Mystery Enthusiast - Ability: "Investigate"
    Kinzo Ushiromiya, Imposing Family Head - Ability: "Coerce"
    Kyrie Ushiromiya, Critical Thinker - Ability: "Deduce"
    Natsuhi Ushiromiya, Devoted Wife - Ability: "Glare"
    Eva Ushiromiya, Sly Usurper - Ability: "Whisper"
    Shannon, Resigned Servant - Ability: "Envelop"
    Kanon, Determined Servant - Ability: "Cut"
    Maria Ushiromiya, Apprentice Witch of Origins - Ability: "Convince"
    Bernkastel, Witch of Miracles - Ability: "Miracle"
    Lambdadelta, Witch of Certainty - Ability: "Sweeten"
    Dlanor A. Knox, Benevolent Executor - Ability: "Judge"
    Willard H. Wright, Jaded Inquisitor - Ability: "Intimidate"
    Tohya Hachijo, Script Editor - Ability: "Rewrite"
    Keiichi Maebara, Magician of Words - Ability: "Defend"
    Rena Ryuuguu, Best Friend - Ability: "Stalk"
    Mion Sonozaki, Club Leader - Ability: "Expose"
    Shion Sonozaki, Alternate Persona - Ability: "Repeat"
    Rika Furude, Beloved Child - Ability: "Cute"
    Satoko Houjou, Trap Specialist - Ability: "Stealth"

    Featherine Augustus Aurora, Author Authority - Ability: "Write"


    Of course, only 9 of these abilities (10 including my own) will actually be in the game.

    As you may have noticed, every identity comes with a specific ability. Chances are you aren't going to recognize a lot of them, or others you believe you do recognize come with a twist. What do they all do, exactly? Well, you get all the information you need in your Role PM, which may look something like this:

    Example Role PM (click)
    Quote Originally Posted by Karifean
    Your identity in this game is


    Featherine Augustus Aurora, Author Authority

    You are Unaligned. There is no victory or loss for you in this game. Have fun playing nonetheless!

    Your ability is Write. You are permitted to manage all game-relevant PMs and are free to design the game however you please.


    As for other players' abilities, well, perhaps you'll be able to deduce how they works from how things play out...? Or maybe they'll be nice and just tell you upfront if you ask. You never know~

    Also, yes, you saw that correctly, there are no vanillas in this game. However, just as a warning, if you believe you can simply defeat the witches by having everyone claim their identity and have the narrative writeups confirm everyone's stories, you might run into some issues.

    Identities/Abilities and alignments are not connected. Any identity/ability may appear on either alignment. Instead, Witch Aligned players have the ability to replace their usual night action with "Kill". That is how night kills are made. Although there may or may not be an identity that can kill regardless...

    Special Rules

    Everything up until now was the basic setup and ruleset of the game, however there are some additional quirks in this game which I want you guys to figure out for yourself. But how is that fair, not even giving the players the full ruleset to work with? Well I have no intention of making things impossible to figure out.

    Along with your role PM, every player is given a Red Truth, a fact about the game's hidden rules. You may decide to share or not share your knowledge. If you do decide to share it, you have the option of making a Purple Statement.

    What is a purple statement? Well to put it simply, it wouldn't be too constructive if everyone decided to smurf with one another and make up hidden rules of their own while keeping their actual knowledge stored away. Thus, I introduce this rule: The only purple statements Human Aligned players may make is the Red Truth they are given at the start of the game. This means that when a player makes a purple statement, you can be 100% it is the truth if and only if the player is Human Aligned. Witch Aligned players on the other hand have the privilege to say whatever they want in purple.

    So basically, this is how it works.

    • Every player is given a Red Truth which gives information on one of the game's hidden quirks.
    • Human Aligned players may repeat the Red Truth they are given in the Game Thread in purple. They are not allowed to use the purple for any other purpose.
    • Witch Aligned players may use purple color to say anything they want.

    If all this seems difficult, do not worry. Besides the details of character abilities, there is no hidden rule in this game that is not expanded upon in any of the red truths. Surely, if you work together, you will be able to figure everything out in no time...? Oh but perhaps the witches are better left in the dark about some facts...? Who can say...

    If you have any questions, please don't hesitate to ask over in the discussion topic, which should be going up just about at the same time as this topic. Alternatively, you can also write me a private message, though if the question is relevant to everyone, it might be better to just ask in the discussion topic instead.

    Role PMs will be sent out later today. I hope to be able to answer any clarification questions until then. If you are not a participant and you are reading this around the time this post goes up, you can still send me a PM if you decide you want to participate after all.

    With that, I bid you good luck. Have a fun game.

    Umineko OST - Answer

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    Witch of Theatergoing Karifean's Avatar
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    Current Game Status

    Current Phase: Finished

    Winners

    • Formalhaut - Survived - Rena Ryuuguu, Human Aligned Best Friend
    • Pumpkin - Survived - Lambdadelta, Human Aligned Witch of Certainty
    • Fynn - Survived - Battler Ushiromiya, Human Aligned Mystery Enthusiast
    • Laddy - Survived - Satoko Houjou, Pained Human Aligned Trap Specialist
    • Mr. Carnelian - Survived - Willard H. Wright, Pained Human Aligned Jaded Inquisitor

    Losers

    • Huckleberry Quin - Dead (Modkill) - Keiichi Maebara, Human Aligned Magician of Words
    • FFNut - Dead (Lynch Day 2) - Tohya Hachijo, Witch Aligned Script Editor
    • Scruffington - Dead (Lynch Day 3) - Bernkastel, Cynical Human Aligned Witch of Miracles
    • The Summoner of Leviathan - Dead (Lynch Day 4) - Kyrie Ushiromiya, Witch of Truth Aligned Critical Mind

    Quick Jump


    Featherine's Records
    Last edited by Karifean; 03-14-2017 at 03:40 AM.

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    Witch of Theatergoing Karifean's Avatar
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    Default EoFF Mafia XXVIII - Daytime Phase 1

    Umineko OST - Fishy Aroma

    A group of people can be seen standing in the parlor of the Ushiromiya mansion. Some have agitated expressions on their faces, some seem cautious, some seem shocked, others just seem bored. Just a few minutes earlier they had just discovered a corpse upstairs. The door and windows of the room had been locked from the inside, and a mysterious letter was found at the scene, claiming the victim's death to be a "sacrifice" in a magical ceremony to resurrect the Golden Witch.

    Someone who apparently could not stand the silence any longer starts speaking. "So... that's what this is all about, is it. Useless, it's all useless!" Someone else chuckles, responding, "Useless indeed. There's no way something as ridiculous as a witch could exist, right...? This is the act of one or several human culprits among us." Another voice is heard, "Someone... among us? You can't be serious! We're all friends here, aren't we!? It has to be someone besides us! Don't you see!?" After that shout, several sighs can be heard and some people start shaking their head in disbelief.

    Eventually, someone responds on behalf of just about everyone else there. "Knox's 1st: It is forbidden for the culprit to be anyone not mentioned in the early parts of the story. There is no way someone who's been in hiding all this time could be the culprit of this tale." Someone else makes an exasperated face. "Goddamnit you metagaming..." Mid-sentence they stop themselves and stand up straight. "But she's right. We've looked all over the mansion and found no one, and all doors and windows to the outside have been locked all this time. Assuming the culprit to be someone we just magically didn't happen to find will lead us nowhere." Multiple people could be seen nodding in approval. Some other people silently clenched their teeth. The person who spoke up earlier didn't speak up again.

    Finally someone spoke. "So... who is the guilty party here?" And with that, it began.


    Ahh, nothing beats a classic setting like a mansion on a remote island, am I right? What a beautiful closed circle. No matter how long you wait, help won't come. It's kill or be killed.
    So now, my dear players, it is your turn. Scruffington, Formalhaut, Pumpkin, The Summoner of Leviathan, FFNut, Fynn, Huckleberry Quin, Laddy, Mr. Carnelian. All of you have received information on your pieces in this game. I trust that you all play to the best of your abilities.


    Daytime Phase 1

    You have 48 hours to vote on someone to be executed. Alternatively you can vote for "No Death". Whoever has the majority of votes by the end of the day will be executed, if "No Death" has the majority, nobody will be executed.

    Halftime takes place in about 24 hours. After Halftime, if any option has more than 50% of players' votes at any point in time, the vote is locked down (any further votes and vote changes will be ignored) and the daytime phase ends early.

    Reminder: Players may repeat the red truth they have been given in purple (the hex code I use is #C090C0). Human Aligned players cannot state anything in purple but the actual red truth. Witch Aligned players on the other hand may lie in purple.

    Good luck and have fun!

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    'Just Friends' Formalhaut's Avatar
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    Oh, someone's used my quick jump! I didn't think that would catch on. The halftime mechanic is certainly very interesting. It basically prevents things locking down immediately.

    Anyway, hello, everybody! Formy here. Though I've a split personality because I'm also someone else. I think this is the first Mafia game I've ever played where I've had to look at the Role PM three or four times to get it set in my head.

    Question! With the witches, I'm guessing they only temporarily give up their ability to kill, right?


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    Yes homo Mr. Carnelian's Avatar
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    I feel so naked playing a mafia game without a special mafia account...

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    Witch of Theatergoing Karifean's Avatar
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    Every night, the witches have the opportunity to use the Kill action instead of their normal ability. They essentially have two abilities and can pick whichever. Additionally, as in my previous game, if multiple witches attempt to use Kill on the same night, all will fail.

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    Pinkasaurus Rex Pumpkin's Avatar
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    LES GET SOME WITCHES

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    'Just Friends' Formalhaut's Avatar
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    Quote Originally Posted by Karifean View Post
    Every night, the witches have the opportunity to use the Kill action instead of their normal ability. They essentially have two abilities and can pick whichever. Additionally, as in my previous game, if multiple witches attempt to use Kill on the same night, all will fail.
    Ah, I did think it was either/or, but it was nice to get some clarification. Thanks Karifean!

    Anyway, let's kill some witches! I think critical to this game is what is revealed in the purple truths, and at what point people reveal their truths. I'm expecting some mid-to-late game bombshells being dropped as someone decides at the eleventh hour to reveal a truth.

    I'm honestly excited to see what quirky mechanics come out of this game. I've never played a game like it!


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    'Just Friends' Formalhaut's Avatar
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    Also, I do agree with Mr. Carny - I'm still getting used to posting as myself.


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    It's hard to know when to reveal the truths though. Like, sooner would be able to help more people but then you run the risk of the baddies knowing what you know and adapting

    Stupid brain work

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    Yes homo Mr. Carnelian's Avatar
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    I'm dropping my red truth/purple statement thing, because it's something that we're going to need to know at some point, and I really have no idea when the best time would be.

    Three players are capable of screwing with the narrative writeups.

    I think we might as well all just spill these right now. Seeing as most of us aren't witches, most of them will be true, so we'll get a decent picture of the game's hidden rules on Day One.

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    ok let's get this witch hunt going!

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    Yes homo Mr. Carnelian's Avatar
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    To clarify me dropping my truth so early, I feel that, overall, we're better off getting the rules at least partially straight as soon as possible. There might be small individual advantages to hiding a truth from the witches, but if we all keep our truths to ourselves, we'll all only know one, whereas if we all share them all we'll all know multiple truths.

    Ultimately, the witches will benefit from us not sharing the truths, as they can share their truths by PM'ing each other without us seeing them. Each of the three witches would know muliple hidden rules, whereas we'd each only know one.

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    Yeah, alright. Teamwork and all that jazz.

    One of the Human Aligned players is actually "Cynical Human Aligned", also known as the "Cynic". They have the goal of a Witch Aligned player and are treated as a Witch Aligned player for everyone else's goals.

    Also, notice how I have my exorcist Eleanor set going. IMMA EXORCISE SOME WITHCES

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    'Just Friends' Formalhaut's Avatar
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    Mr. Carny raises an interesting point.

    There's an argument to be had with revealing our purple truths now, and then as the game goes on, seeing which truths are suspiciously tenuous and are on shaky ground theoretically. Also, by claiming now, whoever are the witches will have to come up with a purple truth immediately on the spot, and lies can be unravelled.

    Furthermore, these lies can't be changed or edited, as that would basically mean they were lying. If they were really purple truths, they would be verbatim, and thus not require any other 'follow-ups' or amendments. Basically, they only get one shot at weaving an effective lie, something which will become slightly easier to do as the game draws on.

    It's kinda like mass-roleclaiming, and if the previous game is any indication, it generates a heck of a lot of discussion while also inviting the possibility for the witches to trip up. Even going outside of meta discussion, I'm pretty tempted to reveal my purple truth because I don't see a reason why revealing it would damage the Town. Of course, it may do in some roundabout way I'm not seeing but then nobody's perfect.

    I'll hold off for just a while longer though, to see if anyone has any reasonable reason why mass-purpletruthing isn't such a good idea. I'm open to suggestions: these new mechanics makes all of us amateurs


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