No mafia accounts is an added challenge. I dig it.
##Vote: No Lynch
No mafia accounts is an added challenge. I dig it.
##Vote: No Lynch
Pull my Devil Trigger!
Actually, wait, are there 3 witches? I just assumed that based on previous eoff mafias I've seen and played in, but who knows with this one?
The number of witches/Mafia depend on the total number of players. in Micro games, there is often just 1 Mafia member. With the 9 of us, I would expect 2 to be Witches, but the GM can always switch up the ratio for balance purposes.
I'm operating under the assumption that it is 2 witches, but I'm not concerned if that's wrong.
I don't know. For some reason based on the wording I thought the teams would be split equally but yeah it's not usually done that way so I'm not sure why I thought that.
I think revealing the truths might be a good idea because then maybe another player can confirm, even if just to themselves, whether the statement is true or not and get an idea that way?
The more I think about it, the more advantages I can see in everyone saying their truths straight away. Fewer times for witches to come up with a convincing lie, a chance to bring up obvious suspects if two truths directly contradict each other, and as everyone has a truth, revealing it doesn't reveal anything about your role.
And having to put up a truth quickly puts the witches at a disadvantage: once they've said a truth, they can't take it back without obviously being revealed as a witch. And they're more likely to make a slip-up when they come up with their truth if we push them to do it right now.
The witches already know who aren't witches. And the statements don't say anything about our role, so I really don't see how they significantly disadvantage us. Yes, it gives the witches more knowledge about the rules, but it also gives US more knowledge about the rules.