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Thread: EoFF Mafia XXVIII Game Thread - Banquet of the Voyager Witches

  1. #871
    Pinkasaurus Rex Cid's Knight Pumpkin's Avatar
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    ##vote: The Summoner of Leviathan

  2. #872
    The King's Shield The Summoner of Leviathan's Avatar
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    Quote Originally Posted by Laddy View Post
    ##Vote: TSoL

    Your "human-aligned witch" claim is truly bizarre and much of what you've said about the Pained I know to be inaccurate so
    All I said is that Pained would be triggered if they're revealed and that they would go full survival for the win. I said others speculated they could nightkill but that I hadn't seen any proof there.

    Oh, thanks for confirming you're pained though. Since if you had knowledge not available to any of us that means insider knowledge. There's basically 13 identities to possibly link to you so nbd.

    Quote Originally Posted by Laddy View Post
    Not to mention Scruff's Purple truth revealed the Witch of Truth is town-opposed, whom we now know was Human-aligned.
    Calling the Cynic Human-Aligned is sorta stretch, no? He comes up as human when lynched sure, yet he wanted you all dead so Human-Aligned is a stretch.

  3. #873
    Witch of Theatergoing Karifean's Avatar
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    The vote has been locked down. I'll be writing up the phase end post shortly.

  4. #874
    Witch of Theatergoing Karifean's Avatar
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    The blonde witch, who was still unconcernedly munching on gummibears, pointed at the woman. "You are the last remaining enemy. I guarantee it. With certainty." The woman kept up her cool demeanor, before looking directly at the red-haired adolescent who was still pointing at her with tears in his eyes. They made eye contact and the woman smiled. Then she pressed the end of her gun to her own temple and pulled the trigger.

    Final Vote Tally

    The Summoner of Leviathan - 4

    The Summoner of Leviathan has been lynched, they were Kyrie Ushiromiya, Witch Aligned Critical Mind.

    The Witch team has been annihilated. The Humans win!

    Umineko OST - Thanks for all people

    The red-haired young man cried for some time, while the man with the sword explained the happenings of the last few days in detail to everyone else present.

  5. #875
    'Just Friends' Formalhaut's Avatar
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    I can't wait for the entire truth to be revealed.


  6. #876
    The King's Shield The Summoner of Leviathan's Avatar
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    Formy, I explained my win condition in the discussion thread!

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    Witch of Theatergoing Karifean's Avatar
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    Featherine's Records - The Second Story Layer

    Umineko OST - Melody (Instrumental)

    These records contain the unfiltered meaning of every single bit of narrative. Irrelevant narrative writeups are not included.

    Halftime Day 1

    Many people were fervently trying to get everyone up to speed on what they were up against. Some laid back for a while, only jumping into the conversation when necessary. Others seemed to be completely absent-minded, as if they weren't even there at all most of the time.

    Somewhat exhausted, they decided to take a 30 minute break. Everyone paced around the mansion for a while, but everyone was still cautious and observant of one another so no one was free to act as they pleased.

    Eventually they all reconvened in the parlor. One person noticed something hidden under their seat when they returned. Surprised, they took it and went outside for a second. Just afterwards they came back in as if nothing had happened. Scruffington privately messages FFNut.

    Finally, it was time to start round two.
    Night 1 Actions

    Pumpkin sweetens The Summoner of Leviathan, replacing all references to them with 'candy'.

    Laddy stealths Fynn, hiding his move as well as all moves used on either of them from the public narrative. (See gold-highlighted parts)

    As the clock strikes midnight, a man unsheathes his sword. He wouldn't let anything happen tonight. And so he set out to visit every single person's room. Mr. Carnelian intimidates everyone.

    An adult could be seen wandering the halls. When they ran into the man with the sword, they seemed quite pleased to see him. Although they didn't take having the sword shoved in front of their face too well. In the end, they left and returned to their room. FFNut plans to kill Mr. Carnelian, but is blocked by his intimidation move.

    A girl was lying on the bed in her room, relaxing and eating some gummibears. It didn't appear as though she had any intentions of leaving her room anymore. Outside her room, from the shadows, someone was carefully eyeing the door without even stopping to blink, lying in wait for anyone who may have dared approach it. Formalhaut stalks Pumpkin.

    Nearby, a young man was heading out with a notepad in his pocket. He had decided to visit the man who seemed the most dedicated to stopping evil witches. He ran into him in the hall and they engaged in a small chat. It seems the man was determined to show everyone just how sharp his sword was. Eventually they parted and as soon as he went around the corner the young man quickly took out his notepad. Fynn investigates Mr. Carnelian.

    As the young man returned to his room, candy, who'd been watching him from the shadows all this time, wrote down everything candy had seen and observed on candy's own notepad. Then candy went back to candy's room to get some sleep. Candy knew nothing was more important in this situation than a good night's sleep, and candy would have plenty of time to make sense of all of candy's notes later anyways. The Summoner of Leviathan uses deduce on Fynn.


    As dawn broke, everyone awoke once more. And when they all reconvened in the parlor, not a single one of them was missing. Everyone breathed a sigh of relief - or was it disappointment? Either way, there was a lot to discuss.
    Halftime Day 2

    The debate got even more heated than the day before. Even though nobody had died the night before, arguments were made for who could or could not be messing with everyone. The atmosphere was tense, and eventually it was decided that everybody would cool their heads for a bit and resume later.

    While walking past one another in the hall, a young man slipped a letter into another man's pocket while the latter seemed to be thinking deeply about something else. The man noticed the letter later on and read it in solitude. The contents brought a smile to his face. Fynn privately messages Mr. Carnelian.

    After about a half hour had passed, people started reconvening in the parlor. Eventually everyone besides the apparently mute adolescent had returned. His friends started getting worried, so everyone decided to head over to his room to see if he was alright. They opened the door slowly, and an unfortunate sight came into view: it seems he had accidently hit himself with a baseball bat and taken a bad spill. Some started screaming and it didn't take long until all of them realized... it was simply too late.
    Night 2 Actions

    Pumpkin sweetens The Summoner of Leviathan, replacing all references to them with 'candy'.

    Laddy stealths Pumpkin, hiding all moves used on either of them from the public narrative. (See gold-highlighted parts)

    Late at night, a young girl hears a knock on her door. She opens it, revealing two men. One of the two immediately draws his sword and threateningly holds it right in front of her, but the girl does not react in the slightest to this provocation. The other man seems a little embarrassed and asks the man with the sword to step back. Then he asks the girl if she minds if they talk for a bit, to which the girl just shrugs. The two of them head inside and talk about the situation they're in. The young man takes some notes, and eventually leaves to get back to his own room. As he leaves, the girl just sits there wondering why it was her of all people that had to have a sword shoved in front of her face. Scruffington is investigated and intimidated by Mr. Carnelian. Scruffington had used Miracle on Mr. Carnelian, but since there was no elimination move, there was nothing to redirect Intimidate to.

    Somewhere else, candy stumbles upon a girl intently watching a room door from afar. The room door in question was one of a mischievous young friend of hers that never seemed to come out in the open. The girl seemed very engrossed in this task, so candy decided not to disturb her. It didn't appear anyone else approached the girl tonight so candy went back to candy's room. The Summoner of Leviathan uses Deduce on Formalhaut, who stalks Laddy.
    Night 3 Actions

    Pumpkin sweetens Formalhaut, replacing all references to them with 'candy'.

    Laddy stealths Mr. Carnelian, hiding his move as well as all moves used on either of them from the public narrative. (See gold-highlighted parts)

    A young man decided to pay the blonde witch a visit. Since her lover was eliminated earlier he figured he should check up on her. Strangely, the witch seemed completely unworried and just chomped on some more gummibears. The young man scratches his head before remembering what he actually came for and took out his notepad. Fynn investigates Pumpkin.

    Just outside the door is candy, watching the two of them through the keyhole. Even though it seemed as though the young man and witch would still be talking for a while, candy didn't move an inch. Candy kept watching, all night long. Formalhaut stalks Fynn.

    Somewhere else, the man with the sword walked over to the room right next to the young man's, where his stepmother lived. He knocked on the door, and when the lady in question opened the door, he pointed his sword at her, glaring at her. The lady promptly closed the door again and shrugged. She hadn't intended on doing anything anyways. Mr. Carnelian intimidates The Summoner of Leviathan.

    When morning broke, everyone reconvened in the parlor once more. It was time to continue... and hopefully put an end to all of this at last.

  8. #878
    Witch of Theatergoing Karifean's Avatar
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    Featherine's Records - The Pieces' Roles

    Umineko OST - Rhythm Changer

    These records contain the full role PMs of every player. Adjustments made during gameplay are inserted.

    Quote Originally Posted by Role PM - Laddy
    Your identity in this game is

    Satoko Houjou, Trap Specialist

    You are Pained Human Aligned. Your goal is to eliminate all Witch Aligned players in the game and keep your identity secret. If your identity is publicly revealed, or you deliberately try to convey your identity to other players without outright saying it, your alignment changes to Individual Human Aligned, and your new goal is to kill every other player and survive alone.

    Your ability is Stealth. You must choose a player at night. They are removed from the public narrative; abilities used by them or on them will not be referenced. The same goes for you, your ability usage is silent and abilities used on you are removed from the publicly posted narrative. Instead, you are privately messaged the full narrative at daybreak, with all omissions caused by your ability back in place.

    You may not use this ability on any player you've already used it on, unless there are no other players remaining.

    To use the ability, write me a PM at nighttime with the following line:

    ##Stealth: <Your Target>

    If you do not pick a target yourself, your target is randomly selected from the pool of possible targets.

    Rulings

    • You cannot target yourself with your ability.
    • You cannot opt not to use your ability.
    • Don't just copy/paste the full narrative and post it in the thread. Copy/pasting from Game Master PMs is prohibited. If you want to tell your allies about the extra information you have, you'll have to say it in your own words.
    • Please don't test my patience on hinting about your identity. I expect a Pained Human to play without referencing their identity/ability and changing the subject when it comes up. You can claim to be someone else entirely and pretend as if your ability is different (or even that a different ability has the properties/functionality of your real ability) no problem, but do not post in a way to make people realize you are who you are.
    • Your alignment will not change so long as your identity does not become public knowledge. Even if everyone else privately realizes your identity, so long as nobody ever talks about it out loud, you're fine.
    • You will be informed via PM of your alignment change, should it occur.
    • The witches still have to kill you to claim victory even if your alignment changes to Individual Human Aligned.


    Finally, you are given the following red truth about the game:

    If a Pained's identity or ability is revealed, their goal changes to wanting to survive alone and kill everyone else.
    Quote Originally Posted by Role PM - Huckleberry Quin
    Your identity in this game is

    Keiichi Maebara, Magician of Words

    You are Human Aligned. Your goal is to eliminate all Witch Aligned players in the game.

    Your ability is Defend. You can choose a player in the first half of a daytime phase. All votes towards that player will be ignored - they are effectively treated as 'No Vote'.

    To use the ability, write me a PM at daytime, before Halftime, with the following line:

    ##Defend: <Your Target>

    Rulings

    • You cannot target yourself with your ability.
    • At the end of the day, your target will be listed as having had '0' votes, regardless of how many votes they had.
    • Your ability nullifies all votes towards your target, including your own and including votes cast before Halftime.
    • Players with their votes nullified will not be directly informed of your meddling.
    • A majority lockdown cannot happen for your target. If they get more than 50% votes, nothing will occur.


    Finally, you are given the following red truth about the game:

    One of the Witch Aligned players is called the "Witch of Truth".
    Quote Originally Posted by Role PM - Formalhaut
    Your identity in this game is

    Rena Ryuuguu, Best Friend

    You are Human Aligned. Your goal is to eliminate all Witch Aligned players in the game.

    Your ability is Stalk. You can choose a player at night. If that player is targeted by an elimination move that night, they are protected from it and will not die.

    To use the ability, write me a PM at nighttime with the following line:

    ##Stalk: <Your Target>

    Rulings

    • You cannot target yourself with your ability.
    • You will not be directly informed of whether or not you succeeded with your protection. You'll have to pick up on that yourself.


    Finally, you are given the following red truth about the game:

    When a player dies, they covertly appoint a "Family Alchemist" (taking the title from the previous Alchemist if one exists). The Family Alchemist resolves ties during daytime voting.
    Quote Originally Posted by Role PM - Mr. Carnelian
    Your identity in this game is

    Willard H. Wright, Jaded Inquisitor

    You are Pained Human Aligned. Your goal is to eliminate all Witch Aligned players in the game and keep your identity secret. If your identity is publicly revealed, or you deliberately try to convey your identity to other players without outright saying it, your alignment changes to Individual Human Aligned, and your new goal is to kill every other player and survive alone.

    Your ability is Intimidate. You can choose a player at night. If that player uses an elimination move that night (like the Witches' Kill), they will be blocked from using it. Also, once per game, you can use Intimidate on everyone, blocking all elimination moves without exception.

    To use the ability, write me a PM at nighttime with the following line:

    ##Intimidate: <Your Target>

    To use your one-time ability instead, write this:

    ##Intimidate Everyone

    Rulings

    • You cannot target yourself with your ability.
    • If your chosen target uses anything other than an elimination move, nothing happens to them, they can use their ability like normal.
    • You will not be directly informed of whether or not you succeeded with your block. You'll have to pick up on that yourself.
    • If you are roleblocked when you choose to Intimidate Everyone, you retain the single use of the ability.
    • Please don't test my patience on hinting about your identity. I expect a Pained Human to play without referencing their identity/ability and changing the subject when it comes up. You can claim to be someone else entirely and pretend as if your ability is different no problem, but do not post in a way to make people realize you are who you are.
    • Your alignment will not change so long as your identity does not become public knowledge. Even if everyone else privately realizes your identity, so long as nobody ever talks about it out loud, you're fine.
    • You will be informed via PM of your alignment change, should it occur.
    • The witches still have to kill you to claim victory even if your alignment changes to Individual Human Aligned.


    Finally, you are given the following red truth about the game:

    Three players are capable of screwing with the narrative writeups.
    Quote Originally Posted by Role PM - Fynn
    Your identity in this game is

    Battler Ushiromiya, Mystery Enthusiast

    You are Human Aligned. Your goal is to eliminate all Witch Aligned players in the game.

    Your ability is Investigate. You can choose a player at night. You will be privately informed of their alignment at daybreak. Additionally, you have the privilege of sending your nighttime target a private message the following daytime phase. You must write it during the first half of the daytime phase, it will be delivered at Halftime. Your message must not exceed 500 words, and unless you sign / explain it yourself, it will be sent completely anonymously.

    To use the ability, write me a PM at nighttime with the following line:

    ##Investigate: <Your Target>

    Rulings

    • You cannot target yourself with your ability.
    • You will always receive correct information.
    • If you are roleblocked during the night, you may not send a private message to your target the following day.
    • A reference to you sending a private message will be made during the Halftime narrative writeup if you choose to do it.
    • Your message will be delivered in the form of an unsigned letter. Of course you may sign your name in the text itself if you wish to do so.

    Finally, you are given the following red truth about the game:

    The Cynic can send a private message to a Witch Aligned player every day at Halftime.
    Quote Originally Posted by Role PM - Pumpkin
    Your identity in this game is

    Lambdadelta, Witch of Certainty

    You are Human Aligned. Your goal is to eliminate all Witch Aligned players in the game.

    Your ability is Sweeten. You can choose a player at night. All references to their character in the narrative writeup at the end of the Nighttime phase will be replaced with 'candy'.

    To use the ability, write me a PM at nighttime with the following line:

    ##Sweeten: <Your Target>

    Rulings

    • You cannot target yourself with your ability.
    • The narrative will not make any reference to you using your ability besides replacing the references as described.
    • Your ability is a powerful tool to identify specific people in the writeups, and it has no limitations. Use it wisely to your advantage.

    Finally, you are given the following red truth about the game:

    One of the Human Aligned players is actually "Cynical Human Aligned", also known as the "Cynic". They are on the witch's side.
    Quote Originally Posted by Role PM - FFNut
    Your identity in this game is

    Tohya Hachijo, Script Editor

    You are Witch Aligned. Your goal is to eliminate all Human Aligned players in the game.

    Since you are a witch, you know the identity of your fellow witch.

    The Summoner of Leviathan is Witch Aligned.

    You may talk to them outside of the game's rules with no restrictions. Though if possible, please include the game master (me) in the conversations.

    As a Witch, you can replace your night action with Kill. The target of the Kill ability is eliminated unless protected in the same night. If you and your partner both use the Kill action on the same night, both will fail.

    Your ability is Rewrite. This ability can be used at night and during both halves of the daylight phase. You can add a paragraph of your own to any narrative writeup - the daybreak, the halftime and the nightfall writeups are all valid. You can also say approximately where you want the paragraph to be located - at the bottom or at the top of the current writeup, after your fellow witch's action, etc. I reserve the right to adjust and ultimately decide on the final placement myself.

    Rulings

    • If you choose to Kill, you can still use your Rewrite ability twice during the day. You simply forfeit the possibility of using it for the daybreak writeup.
    • If you are roleblocked at night, only your nighttime usage of your ability will fail. You can still use Rewrite twice during the day.
    • I might make minor edits to your paragraph to make it fall more in line with my writing style, however, I will not adjust it much. It may be in your best interest to examine how I actually write my writeups before submitting a paragraph of your own. Your call.
    • Don't go overboard with your extra paragraph's size. I won't set a hard limit on the length of your submission, but, well, keep it within the bounds of reason.


    Finally, you are given the following red truth about the game:

    Two Human Aligned players are "Pained Human Aligned".
    Quote Originally Posted by Role PM - The Summoner of Leviathan
    Your identity in this game is

    Kyrie Ushiromiya, Critical Mind

    You are Witch of Truth Aligned. You are part of the witch team, but in reality, you want to be the only surviving player in the game. If all Human Aligned players are eliminated before all Witch Aligned players besides you are eliminated, you lose.

    Since you are a witch, you know the alignment of your fellow witch.

    FFNut is Witch Aligned.

    You may talk to them outside of the game's rules with no restrictions. Though if possible, please include the game master (me) in the conversations.

    As a Witch, you can replace your night action with Kill. The target of the Kill ability is eliminated unless protected in the same night. If you and your partner both use the Kill action on the same night, both will fail. Perhaps something you can use to your advantage...?

    Your ability is Deduce. You can choose a player at nighttime. You will receive a list of all abilities used on that player during the night at daybreak. You can then pick one ability from this list to receive an explanation of how it works.

    Additionally, you may send me a private message during the first half of a daytime phase, pointing out anything particularly 'suspicious' in posts made by my account in the Game Thread. If you correctly spot interference from an ability or secret rule, I will confirm it with a PM at Halftime.

    Postgame Addendum: 'Suspicious' things that could have been pointed out were the narrative influence by Sweeten or Rewrite, the *lack* of some narrative caused by Stealth, or an irregular '0' on the Final Vote Tally caused by Defend. Successfully pointing out any of these things would have informed the player of the name of the ability that caused it.

    To use the ability, write me a PM at nighttime with the following line:

    ##Deduce: <Your Target>

    Rulings

    • You may not target yourself with your ability.
    • You may only point out one suspicious occurrence per day.
    • If no abilities are used on your Deduce target, you naturally cannot choose an ability to have explained to you.


    Finally, you are given the following red truth about the game:

    The witches do not know who the Cynic is. The Cynic knows who the witches are. The Cynic can also lie with the purple.
    Quote Originally Posted by Role PM - Scruffington
    Your identity in this game is

    Bernkastel, Witch of Miracles

    You are Cynical Human Aligned. You are a Witch in Human disguise. Your goal is to kill all (other) Human Aligned players in the game. You know the identities of the witches, even though they don't know yours.

    The Summoner of Leviathan is Witch Aligned.
    FFNut is Witch Aligned.


    Normal Witch Aligned players do not have to kill you to achieve their goal, while Human Aligned players do have to kill you to achieve their goal. You are considered a Witch Aligned player for both.

    You cannot use a Kill night action. You'll have to rely on your fellow witches for that.

    As the Witches do not know your identity, you are not allowed to converse with them outside of the game like normal witches are, however, you have the unique extra ability of being able to send them a private message per day. You must write the private message during the first half of a Daytime Phase, and it will be delivered at Halftime. It will be sent to a witch of your choosing (it will not be sent to both) and it must not exceed 500 words. It will be delivered as an anonymous mysterious letter, so unless you sign / explain it yourself, they will not know where it came from.

    Your ability is Miracle. You can choose a player at nighttime - that player's ability will be redirected to whoever would be the most advantageous for them. Simple Example: You target a Doc - their target changes to the witches' victim for the night. Or: You target the Witches' killer for the night - their target would change to a theoretical Cop, unless the Cop is protected, then it would change to the Doc.

    To use the ability, write me a PM at nighttime with the following line:

    ##Miracle: <Your Target>

    Rulings

    • You may not target yourself with your ability.
    • Witch Aligned players will not have their Kill action redirected onto you unless I see a good reason for them to want you dead.
    • For you to be able to redirect an ability, your target must have decided to use their ability that night. You cannot redirect abilities that are not used at night.
    • You are not informed of the results of your ability privately, though the narrative may contain hints that your target was redirected.
    • You may send me PMs with your own preferences for who should be redirected to who. If there is no obvious answer already and I'm undecided on where the redirect should go, your argument may just convince me.


    Finally, you are given the following red truth about the game:

    The Witch of Truth's goal is to be the sole survivor and kill everyone else.
    Last edited by Karifean; 03-14-2017 at 01:41 AM.

  9. #879
    Pinkasaurus Rex Cid's Knight Pumpkin's Avatar
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    Oh look I was telling the truth THE WHOLE THYME

  10. #880
    The King's Shield The Summoner of Leviathan's Avatar
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    Apparently my character was Fynn's stepmom. Lol

  11. #881

  12. #882
    The King's Shield The Summoner of Leviathan's Avatar
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    Quote Originally Posted by Fynn View Post
    Typical evil stepmom, am I right?
    :blowkiss:

    You sweet talker~

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