I don't think that's true. With all of Square Enix's flagship series becoming ARPGs, and the industry in general trending towards ARPGs, it's not a risk to go with ARPGs because that's exactly what everyone else is doing.
In fact, it would be a challenge to create an amazing turn based game in 2017. Clearly SE doesn't want a challenge, so they're just playing it safe and copypasting the combat from Kingdom Hearts and FFXV.
There's no more room for growth. ARPGs have become exhausted because that's all SE have turned their games into.It doesn't necessarily mean that there won't ever be a mainline big budget turn based game again, but there's obviously support behind ARPG titles as well and room for growth.
That wasn't the point he was making. He was making the point that games can have "older" or "traditional combat" and still be hugely successful.
If SE are unlikely to go back, then I'm going to be more unlikely to enjoy their games. And I'll continue to be critical of their titles.





Reply With Quote