Page 6 of 6 FirstFirst 123456
Results 76 to 90 of 91

Thread: FFVII remake battles 'entirely action-based'

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default

    Quote Originally Posted by FinalxxSin View Post
    It's more of a challenge for the company to make an ARPG than a turn based style game at this point.
    I don't think that's true. With all of Square Enix's flagship series becoming ARPGs, and the industry in general trending towards ARPGs, it's not a risk to go with ARPGs because that's exactly what everyone else is doing.

    In fact, it would be a challenge to create an amazing turn based game in 2017. Clearly SE doesn't want a challenge, so they're just playing it safe and copypasting the combat from Kingdom Hearts and FFXV.

    It doesn't necessarily mean that there won't ever be a mainline big budget turn based game again, but there's obviously support behind ARPG titles as well and room for growth.
    There's no more room for growth. ARPGs have become exhausted because that's all SE have turned their games into.

    Quote Originally Posted by charliepanayi View Post
    I just looked up all those games and none of them sound much like Final Fantasy to start with (Tactics aside), except Bravely Default which is five years old at this point. Turn-based combat is not a relic of the past, but it's clearly now part of FF's past and like it or not, SE are unlikely to go back.
    That wasn't the point he was making. He was making the point that games can have "older" or "traditional combat" and still be hugely successful.

    If SE are unlikely to go back, then I'm going to be more unlikely to enjoy their games. And I'll continue to be critical of their titles.
    Last edited by Scruffington; 03-27-2017 at 06:35 PM.


    Pull my Devil Trigger!

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •