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When this first started to get heated i was kinda exasperated but it's actually an interesting topic. Unfortunately I fall into the court where I use JRPG to describe a style rather than an origin. Even though, understandably, most come from Japan. And I also generally tire of Japan's reliance of tropes and clichés as actual character writing. Agreed that WRPGs use cliches and tropes just as much, but it seems in my experience that they tend to just use it as a starting point to build off of. But the final thing that makes me cautious (note: NOT turned off, just cautious), when someone says JRPG is Japanese creators' general inability or struggle to tell or convey the difference between drama and melodrama. And typically they lean into melodrama. But I love love love when they have real writing, real character, real drama. Bravely Default used archetypes as a base and built off them and had real drama sprinkled in. Star Ocean The Last Hope was pure tropes and cliches and archetypes with very little building and pure melodrama and bad writing and characterization
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