I do think they are getting played out, but I also think developers feel pressured to make them. I can't remember specific examples, but I think Jimquisition covered it a while back, where critics were docking points on even amazing games being linear. And I get the impression that there's this push from fraternity dude-bros who will refuse to play anything that isn't open-world. So unlike the fiasco where developers suddenly decided nobody wanted survival horror games anymore, even though everyone still wanted survival horror. Developers have this pressure that everyone wants open world, and actually a lot of silly people do think they want nothing but open world. This push is ridiculous, and if pressured to do so I think it would destroy games like Uncharted/The Last of Us and Bloodborne/Dark Souls. The Last Guardian was a breath of fresh air in so many ways. A linear minimalist story driven puzzle game set in a beautiful world. No towns to fast travel to, no side quests to slow you down, no overload of one-dimensional NPCs to talk to, no overload of weapons and armor

Resident Evil 7 pulled a Bravely Default for tirple-A survival horror. Bravely Default did a Bravely Default for turn-based JRPGs. Here in a year or so adventure/action games will have to do a Bravely Default to prove linear still isn't bad when done properly