
Originally Posted by
Vyk
Toss my vote in for FFT as well, but then again, it's the same for almost every SRPG since. I was brought up on Shining Force for strategy rpgs, and games like Final Fantasy Tactics and Fire Emblem, that only let you play the game during fights wears me out no matter how droll the plot and characters are. I wonder why more strategy rpgs forego their rpg parts and any interaction outside of combat is usually just a visual novel menu set-up and not actual gameplay. There's only one other SRPG I can think of that lets you walk around between fights and explore the world and talk to people and it's an obscure SNES game that can only be played with translation patches