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Thread: What's best about XII ?

  1. #31
    Nerf This~ Laddy's Avatar
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    Overcommit to a certain set of skills, using weapons that aren't very effective or too rare to always have access to, etc. It's not like old-school D&D or anything, but most FF's with open-ended character progression allow you to easily undo a lot of your mistakes (VII, VIII), or are much more streamlined (X). XII requires a certain degree of planning.



  2. #32
    Skyblade's Avatar
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    Quote Originally Posted by Laddy View Post
    Overcommit to a certain set of skills, using weapons that aren't very effective or too rare to always have access to, etc. It's not like old-school D&D or anything, but most FF's with open-ended character progression allow you to easily undo a lot of your mistakes (VII, VIII), or are much more streamlined (X). XII requires a certain degree of planning.
    But, all you have to do to undo a mistake is pick up one more license for something more useful. It's not like you get locked out of anything by the open progression. Sure, you can take any path you want, but changing if you find yourself on a poor route is relatively easy.
    My friend Delzethin is currently running a GoFundMe account to pay for some extended medical troubles he's had. He's had chronic issues and lifetime troubles that have really crippled his career opportunities, and he's trying to get enough funding to get back to a stable medical situation. If you like his content, please support his GoFundMe, or even just contribute to his Patreon.

    He can really use a hand with this, and any support you can offer is appreciated.

  3. #33
    Master of Kittens Galuf's Avatar
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    Gonna have to say the music. With the world design thing being close second.
    The music is awesome and very underated. Listened to a few of the remakes tracks though and they are a bit less good. But still alright. The original though has the 3rd best ff ost ever created imo so yah

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