I have never understood why game developers are so obsessed with "realism" nowadays.
Isn't part of the point of video games to experience things that are impossible in real life?
Why must everything conform to real life all of a sudden?
Like for example, why can I only carry one or two weapons in first-person shooters nowadays?
What happened to the wonderfully silly mechanics like being able to dual-wield Rocket Launchers in "GoldenEye 007", for example?
Why are those kinds of things so taboo nowadays?
"Hey, we cannot do that, it's not realistic enough", like who cares?
Games aren't about perfect realism, they are about experiences, and realism is very often a restriction, unless realism is an actual important part of the experience.