I missed this one. I'm not an anti-spawn person, I get why they did it, and it doesn't really bother me when it happens. I guess my main problem, and why I bring it up is the fact that you can grind out enemies in an area 8 - 12 times (I've heard varying quotes on how many times they re-spawn before disappearing permanently) and never get what you're aiming for. That just means the drop rate is WAY too low. And I don't think people should have to New Game+ their entire game, or zone just to get another chance at stuff. The real problem shows in Dark Souls 3 when they "fixed" this issue and enemies don't despawn anymore. But when you need 30 of an item that only has a 0.1% drop rate, I've heard horror stories of people grinding out 3 enemies for 6 - 8 hours to get what they need. Which is just ridiculous. And New Game+ sadly doesn't even fix that issue. And that's usually using the best item find equipment. So 6 hour grind is the least you can hope for in some cases
Which means its entirely possible to have a similar issue in Dark Souls 2. Though I don't know covenant items as well in that game. I know there's one that takes 50 items to max out. And if you need that from enemy drops, God help you lol
Either way, my problem is more drop rate RNG rather than the de-spawn thingy