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Thread: Job levels question

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  1. #1

    Join Date
    Mar 2019
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    Northern California
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    Old as all get out but here goes for anyone that happens to view this now or in the future. Job levels operate as Wolf Kanno said. Each action adds invisible points towards gaining a job level, once the counter reaches 100 a job level increase occurs. A physical class will gain 12 points per attack 8 points per defend. A magical class will gain 8 points per physical attack and 12 points per casting of a spell. This is how it affects physical attacks for physical classes.... once a class gains 8 job levels it's physical attack accuracy and thus number of hits increases thus equating more damage. For a magical class every 32 job levels increases magical accuracy and effectivity. Thus you can see why magic is powerful early and mid game but falls behind end game. Once a job reaches level 99 it can still gain levels but will reset to 0. If you gain a job level at 99 you'll be weak again at 0! This game is pretty imbalanced which is a complaint of mine. A hacker called Maeson rebalanced the game and made it to where a mage gets stronger at the same rate as a fighter.. ie every 8 job level gains. He also got rid of the reset to 0 job level issue. However I have a harsh complaint for that hack he made it too easy. Late to end game enemies drop powerful equipment a lot making the party become too powerful.

    IMHO both the original and the DS versions are imbalanced just like all the hacks are.. there is no really great version of this flawed game. Maeson's would have been if he left item drops alone, oh well.


    Sources.. I played the regular version two times and Maeson's two times and researched the DS version.
    Last edited by Sorceress Claire; 03-29-2019 at 03:23 AM.

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