Results 1 to 3 of 3

Thread: Canoe question

  1. #1

    Default Canoe question

    After lifting the ghost curse early on in the game, just after the sealed cave, Cid joins the party and you go back in the airship. I read online, long after I did all this, that apparently you had to use the canoe to get the ship back.... well this wasn't the case for me.... I just left town once Cid joined, and the ship was back in it's usual spot in the desert. Was this supposed to happen? Version differences or a glitch?
    Main series ranking:
    1 - VII, 2 - VIII, 3 - IX, 4 - XII, 5 - IV, 6 - V, 7 - II, 8 - X, 9 - XV, 10 - III, 11 - VI, 12 - XIII, 13 - I

  2. #2
    Master of Kittens Galuf's Avatar
    Join Date
    Jun 2014
    Shot land.
    Blog Entries

    FFXIV Character

    Galuf Luna (Sargatanas)


    Nah see wolf canoe has magical powers to warp your mind into thinking false things

    nah I jk. Pretty sure its just version difference. Despite playing the begining 5 times before acyually beating the game. I dont remember the start much on either version
    Lady Jen and Me <3

  3. #3
    Memento Mori Site Contributor Wolf Kanno's Avatar
    Join Date
    Oct 2006
    Nowhere and Everywhere
    Blog Entries
    • Former Cid's Knight


    It is likely a change between versions. I remember the ship being available when Cid Joined in the DS version, but not so with the Famicom version.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts