Fallout 2 is an open world, moral choice game and it doesn't have any of those issues.

I think part of the issue is that perhaps you don't deem a game to have "moral choice" if you don't see the black vs white selection, so therefore every game that is "moral choice" is black vs white? That's what it seems like to me, that you are subconsciously turning it into a One True Scotsman fallacy - if it isn't black vs white then it's not a true moral choice, so no moral choice games do anything but black vs white.

Unrelated to that, here are some games with deep, great turn-based strategy where you aren't dealing with consumable resource management in any way (aka you exit every fight with the same permanent state that you entered it), just off the top of my head, that I have played this year alone:

Cosmic Star Heroine
Final Fantasy Record Keeper
X-COM

OK well it turns out they don't make all that many turn-based games anymore and virtually none of them don't use attrition as a major mechanic so this was harder than I thought it might be. But I can't think of a BAD one that does it. What games in particular are you thinking of?