Quote Originally Posted by Psychotic View Post
I agree with Spuuky on regenerating health. I actually find "finding the right tactic" to be one of the most fun parts of RPGs, while managing my health and ability uses in dungeons to be one of the more tedious. I know a boss fight is coming and I have no intention of going in at anything less than 100%, so I find myself chugging through dungeons, holding back on using anything more fun and just swilling the 99 potions I've bought.

On moral choice systems, if done well they are superb but I would rather no moral choice system than a lazy one. A particular bugbear of mine is when getting more good/evil points grants you more abilities, railroading you to make either entirely good or entirely evil choices to maximise your character's potential. What if I think the "Paragon" choice is better the first time but the "Renegade" choice is better in the next quest?
For me, the big problem with the Paragon/Renegade system was that Renegade wasn't a character.

For the most part, Paragon Shepard is a consistent, relatable character with a structured and defined morality and goal system. Generally, Paragon Shepard tried to understand everyone's viewpoint, and find ways to work with most of them, except when it was found to be completely abhorrent to that defined morality system. So, if you did play pure Paragon, you had a pretty consistent and logical character.

On the other hand, Renegade Shepard's sole point of consistency was "be an asshole to everyone". There was no overarching goal or system to it. Sometimes your character would argue one position with astounding ferocity, then turn around and argue the exact opposite position later just because the new person you're talking to was on the other side. Renegade Shepard didn't make sense as a character. The idea of the "do whatever the mission takes" character that was supposedly the original goal never really surfaced. At least, definitely not in ME2 or ME3. I need to play the original again.

Which is why I only generally took a few Renegade points throughout the games. A few of the interrupts (Garrus, you're my buddy, but I'm a sniper, and I'm not going to let you out-snipe me), and basically all the Renegade options on Tuchanka. Because they fit with my idea of a character who understands and works with other cultures.