Quote Originally Posted by Psychotic View Post
On moral choice systems, if done well they are superb but I would rather no moral choice system than a lazy one. A particular bugbear of mine is when getting more good/evil points grants you more abilities, railroading you to make either entirely good or entirely evil choices to maximise your character's potential. What if I think the "Paragon" choice is better the first time but the "Renegade" choice is better in the next quest?
I agree with this completely. Probably my least favourite thing from Mass Effect. I also agree that moral choices can be done well but it's almost an insult to them when it's stuff like "Help the starving child" or "Nuke the orphanage." I mean, come on. But when it's done right, boy is it excellent

In regards to "your choices matter" I really like those systems, like KK. Even if it has 0 effect on the plot, if it gets me to reflect then I am very pleased with it. The Walking Dead had many moments that made me stop and go "Okay, what's really important to me here?" and that's awesome. It helped me learn more about myself and grow as a person, even if in the end it barely affected anything. Same with the ME:2 kill or brainwash thing, regardless of if there is an effect on the game, it has an effect on me.

As far as things people praise that I loathe, uhh

I guess difficulty? People tend to like the extra challenge and overcoming it and please just give me an easy option

Also a certain UI that everyone is in love with that I hate