I definitely agree. In Mass Effect, they were space Cthulhu. And it was awesome.
In Mass Effect 2, I think they're actually still okay. They're a little more defined, but it's all left vague enough that they still serve as a good eldritch horror.
It was Mass Effect 3, where they tried to actually define them and give them goals and logic and such that they completely fell apart.
Rule Number One of eldritch horror: DO NOT EXPLAIN EVERYTHING! The unknown is ALWAYS more terrifying than the known. Lovecraft made this same mistake in The Call of Cthulhu. Our own imagination can think up thinks so terrifying that we can't define them with logic, words, or reason. DON'T TRY!




Reply With Quote