To help you out:
With previous version of RPGMaker you don't actually code anything.
Most of all the comes prepackaged into the kit. You just have a relatively simple interface and give it general guidelines as far as what they do.
"I want an attack called Masamune Slash that does physical damage twice at medium strength"
"I want an attack called Smug Laugh that lowers all characters physical attack power by x"
"At 10% health, I want him to auto use an ability called Sacred Judgement, which drops all characters HP to 1"
"This boss is weak to Holy status attacks"
You can also select the sound effects played and animations displayed during the attacks, and things of similar nature.