Quote Originally Posted by Psychotic View Post
Yeah RPG Maker does the majority of the coding, so there's no need to be overly complex with it, but yeah a state machine is already in built. If turn = X then do attack Y, if HP is below 30% then boost stats and use attack Z, otherwise do attack A at 50% and attack B at 50% for example.
Well, basically it all can be done with it anyway. It might look complex but it still just consists of state machines and smaller state machines for the boss then. I assume you can add more variables? Also boolean values of true and false?