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Thread: Final Fantasy IX, FF: Evil Mist Rebirth

  1. #1

    Default Final Fantasy IX, FF: Evil Mist Rebirth

    Final Fantasy IX, Facing Fate Evil Mist Rebirth-Debut v. 1.3:

    Evil Mist Rebirth is similar to Alternate Fantasy~aiming to increase difficulty and provide a new experience to FFIX players.
    All Alternate Fantasy features are still here with a boost and new abilities part from AF.

    Some brief mod features:
    Alternate Fantasy +
    >Challenging difficulty:
    Like any game with an "Extreme X" feature. This mod will put your skills to the test. Every challenging aspect in Alternate Fantasy is kept here too, with a boost.
    All cheats (with the exception of Speed Boost) are disabled)

    >Semi-Edited-Semi-New Story:
    Majority of story altered to fit a debut.

    >Recruitment of Beatrix:
    Beatrix still remains an available, obtainable character here, and keeps the ability to learn both her innate and supporting abilities.

    >Smaller UI's
    Not yet working/compatible.

    >Extra scenes:
    Those extra scenes from Alternate Fantasy are kept with some added scenes
    and bosses catered to the extra story.

    New Enemies:
    Tons of new enemies etc.

    11 new models. Included Beatrix, possibly for a trance model, but it may just be her main model.
    10 of 11 models are done.
    No model importer currently.

    >Mini Games:
    Mini games' timers have been increased to cater to the Speed boost and the sped-up timer. Allowing this to still be usable in Mini Games.

    >HD Backgrounds

    >HD Battle Scenes
    No glitches or oil-paint.

    >New Models in assets
    Not yet, but a fraction of the new enemies are newly UV'ed mapped (exception: Yiazmat).

    >Removal of Zidane from the Party -- Disc 4 World Map:
    Zidane is no longer a require party member at Disc 4 world map.

    Original saves don't work well.

    Achievements may be easier to achieve, though.

    Fixed numerous texts shrouded from the original.

    >Frequent random battles encounters

    >Extra battles:
    Few fields have random battles now that didn't have it before.

    >Original PlayStation control icons
    In correct position, actual PS mapping not available.

    Just some background:
    The mod follows FF9's story traditionally, but spoofs Evil Mist Rebirth multiple times.The plot of Evil Mist Rebirth is explained vaguely through FF9's story now, and while it may be here, it isn't the same separately. To uncover most of what's going on, investigate and explore quest areas. The switching between dialog happens due to the fact they are somehow evolving into...what was before. And only one of them can see that, and tries, very vaguely, to change that.

    Thanks to Tirlititi helping me with the first extra scene.
    And Tri3fecta for some of their BGM and models too.

    Release version 1.4: September 24, 2017.
    EMR Vanilla Sound Mod Version 1.4:


    Eidolon Summons including Leviathan and Atomos and Ramuh. (Boost)
    Now includes vanilla resources.assets with fixed, missing enemy death sfxs.
    Last edited by vivi_carol; 09-25-2017 at 06:18 AM.

  2. #2
    Yossarian Lives Administrator Psychotic's Avatar
    Join Date
    Aug 2002


    You're more than welcome to post it here. Thanks for sharing, looks cool!

  3. #3


    I have a comparison video now:

    It shows the sfxs current in FFIX PC, and after this, you'll differently hear the major difference.
    Botched sounds

    And a an update to such sounds fix:

    I update versions beginning and after 1.1

    I'm now at... v. 1.2

  4. #4


    Sad thing is, I never knew FFIX was available on Steam. I knew they did VIII after VII, but VIII irks me. Actually IX bores me, but this mod sounds fascinating all the same. If I ever stumble across the game on the cheap, I may have to look into this. But the game is still super beloved on this side (aside from myself) so for anyone enjoying the PC version or who shied away for sound reasons or something, this would definitely be appreciated by them

  5. #5


    Hi, Vyx!
    One thing I tried to do best was to add numerous amounts of extra scenes to the game to make it less boring and more to do.
    So far I have added 6 extra lengthy scenes that has you on the hunt to find more; on top of the extra scenes still included from Alternate Fantasy.
    I have just finished extra scene #6 today; luckily I have a three day weekend, because I just spend the last 24 hours working non stop on it!
    Then I forced myself to do the sounds too!
    I get wrapped in my work sometimes I forgot to even eat!
    But it was all worth it in the end, because it turned out great, and I have never seen FFIX with so much potential, so much extra things to do now!
    Right now, after my seventh beta-test play through, it may add about an extra 3-4 hours of playtime.
    And the extra scenes aren't stopping, because every time I finish one extra scene, I get another idea for one minutes sometimes even seconds later; I am not lying; it's crazy!
    Seems like every time I get to fixing the sounds, another idea pops in my head; and I'm like: I HAVE to do this!

    And the new models provide that fresh experience to the game; never before seen too. I've never done that until now.

  6. #6


    This is but one of many extra scenes I did a while ago

    the only thing that'll make this more fitting are my models in importer; sadly there's no model importer yet But he is working on it.
    Last edited by vivi_carol; 06-29-2017 at 11:11 AM.

  7. #7

  8. #8


    *I replaced some textures for tests and it looks like when importing textures, if they're kept at their original resolutions (128x128~512x512) You have no problems. No field texture glitches; nothing. Not a major problem; just needs precaution when replacing texture; follow that rule. It'll be okay when replacing texture for new weapons like FFXII's as the weapon textures here only are 1, and so are FFXII. Just wanted to point out it is possible to replace textures and still have everything work out. It shouldn't be too hard to replace models with new ones, following this texture order. Could just texture rename new models' texture following the order of original textures names. 0_1.png 0_2.png etc. **Still can't replace any world map textures; it still glitches, dunno why.**

  9. #9


    Cinna is now an obtainable, permanent character as well as Marcus.

  10. #10
    Yossarian Lives Administrator Psychotic's Avatar
    Join Date
    Aug 2002


    Quote Originally Posted by vivi_carol View Post
    Cinna is now an obtainable, permanent character as well as Marcus.
    Hammer time?

  11. #11


    ^^ Yes!!

    *Some more info about "Cinna"*
    Character now has both innate and supporting abilities to learn, wider, more diverse equipment set.
    Same with "Marcus"~innate support abilities to learn/diverse equipment set etc.

    Adding Marcus and Cinna to the group; it's a bit different than Beatrix (who's still an obtainable permanent character here as well; including Alternate Fantasy's features and scenes).

    Beatrix is her own character, she has her own profile/abilities etc. she gets added to the party.
    With Cinna and Marcus, they were temporary characters to later be replaced by their counterparts:
    "Quina" & "Eiko".
    And because of this game engine limitation, I had to figure out a way to maximize player freedom control; having both Cinna & Marcus obtainable as well as keeping Quina and Eiko; and I did it.
    Here's the scenario:
    You find "Marcus", you get an extra scene for finding him, and at the end, you have the option at any point to switch between having him in the party permanently, or Eiko. You can switch between the two at will whenever.
    Same with Cinna; there is an extra scene, you find it, and you can switch between having Cinna as a permanent character or Quina.
    This way, you are able to legitimately keep all 11 characters in the party permanently, without having to sacrifice losing one character for the sake of another.
    I call this: the "Player's Freedom" method.

    At first, I was going to have an extra scene where a hunt was to be completed in order to get Cinna into the party, and be a extra to extra scene scenario, but I wanted the player to keep more freedom, so I said no to that.

    Now there's just another extra scene for another extra scene that begins a "Hunt" exactly like in Final Fantasy XII, seen in the video titled:

    "FF: EMR, Extra scenes "Abstract, Zidane & Dagger""

    ^^^That extra scene is the epitome of what's to come, Hunts.

    There are so many extra scenes now, I lost count; and every day I seem to have a new idea for an extra scene; all related to the story line, of course. All the extra scenes are either related to FF9's story & or related to the debut or my personal game: Evil Mist Rebirth. So now, there's so much more to do now, I have added at least an extra 4 to 5 hours of game play to Final Fantasy IX.
    All on top of that; doing the sound mod for the vanilla version of FFIX; which, of course, fixes all the sounds, and places back the original PSX sound effects into the FFIX PC port.

  12. #12
    Ghost of Christmas' past theundeadhero's Avatar
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    Oct 2001
    In Jojee's pants x_~

    FFXIV Character

    Lagooshka Luvtruck (Sargatanas)
    • Former Cid's Knight
    • Former Senior Site Staff


    I appreciate your passion for this project. It sounds like you really enjoy it.

    Bork Bork

  13. #13


    Yeah, got a lot of passion; doing it for myself is how I continue to go this far;
    Modding one game while creating my own simultaneously can be hard on this brain. Being dyslexic.

    Sound Mod + Base Mod is done
    Awaiting model importer for HW.

  14. #14
    Defamation Depression Moon's Avatar
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    Aug 2007
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    I would hop on this, but I feel my cheap computer isn't powerful enough.

  15. #15


    No, no! Hop aboard!
    I got a raggedy ancient dinosaur: Dell Inspiron 531, and it runs smoothly on this system; graphics card is nothing shy of AMD Radeon "HD" 5450.
    Yes, for all the work I do, I need a new PC desperately! But I make it work.

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