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Thread: Final Fantasy III: Hints and Tips

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    'Just Friends' Formalhaut's Avatar
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    Default Final Fantasy III: Hints and Tips

    So I picked this up from Steam for about £5 now that I'm reaching the finale of my FIV LP. I'm planning on starting this fairly soon and I'd like your advice!

    Not counting FFX-2 or FFT, this'll be my first job class focused Final Fantasy so if there's any advice regarding which job is best, which job I should avoid, and that sorta stuff, I'd be grateful.

    More general advice about the game, like any mechanics I should be aware off would also be helpful.

    Regarding the version: I'm pretty sure the Steam version is based on the DS remake, if that changes anything.


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    Memento Mori Site Contributor Wolf Kanno's Avatar
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    Here's an overview of all of the DS Classes.

    Other than that, use Phoenix Downs sparingly because you can't buy them in this game. The jobs also work a bit differently than other Job Class FFs in that you're kind of meant to drop classes for their upgraded version but the DS version tries to make the classes a bit more balanced so you can use any party build you want.

    There is also a Job Level Proficiency stat where leveling up grants you bonuses for skills and stats. Once it's maxed out, there is a special blacksmith in the game who will forge a unique item for that particular job class.

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    Ghost of Christmas' past Recognized Member theundeadhero's Avatar
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    If the remakes are anything like the original, there's parts in the game where you're forced to use certain types of classes. Don't be afraid to switch based on your situation, instead of sticking with the ones you like the best.
    ...

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    'Just Friends' Formalhaut's Avatar
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    Thanks Kanno! That was very helpful.

    Question about Magic: I noticed that I have only 4 Lvl.1 MP? So I'm guessing that means MP is in very low supply at first?


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    Huh? Flower?! What the hell?! Administrator Psychotic's Avatar
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    Geomancers are absolute kings. Always be Geomancin'.

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    If its like the original. Heres a tip. Ninjas and sages are op at the end. Tis like having all mellee or all magic casters into 1 job. Doubtful the remake kept these as they were though but yknow just incase. And try to teach magic to everyone for those damn mini dungeons

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    Memento Mori Site Contributor Wolf Kanno's Avatar
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    Quote Originally Posted by Formalhaut View Post
    Thanks Kanno! That was very helpful.

    Question about Magic: I noticed that I have only 4 Lvl.1 MP? So I'm guessing that means MP is in very low supply at first?
    Magic is based on your character's level, but only accessible if the character has magic. So your MP pool will grow as you level up but how many charges you get is based on job class so for instance the basic White and Black mage will get more Lv. charges and the higher tiers are a bit low, but the upgraded Cleric and Magus classes have low MP charges for the Lv. 1 skills but get more charges for the Lv.8 spells than the original classes.

    Also, your jobs Vitality stat does actually affect your HP Growth. So characters you stick to melee focused jobs like Monk and Viking will often have better HP than a character you consistently stick to mage classes, so make sure to switch characters around, so you don't have a dedicated mage character as they will have problems in the later stages of the game.

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    Quote Originally Posted by Fynn View Post
    Pray

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    'Just Friends' Formalhaut's Avatar
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    How often should I switch jobs? I know there's a job adjustment period and job levels affect quite a lot so is it better to have specialists or stick to people who have a decent job level in a few jobs?


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    You can run through almost all bosses with Dragoons alone once you have the job class. But especially for the Gauntlet of Bosses at the end you should train some more classes that might help you way more.
    Last edited by Sephiroth; 06-28-2017 at 01:32 PM.

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    Radical Dreamer Fynn's Avatar
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    I'd actually advocate the opposite. III's job system is a far cry from V's flexibility. The less you switch jobs around, the more specialized your character is, and the weaker the chance it'll turn out totally lame in all regards.

    Also, a surprising number of jobs is completely useless anyway.

    As soon as you can, ditch the black mage for a geomancer. Forget the black mage, magus, summoner, sage, of any other offensive magic class. Geomancer deals consistently high damage completely for free.

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    Quote Originally Posted by Fynn View Post
    I'd actually advocate the opposite. III's job system is a far cry from V's flexibility. The less you switch jobs around, the more specialized your character is, and the weaker the chance it'll turn out totally lame in all regards.

    Also, a surprising number of jobs is completely useless anyway.

    As soon as you can, ditch the black mage for a geomancer. Forget the black mage, magus, summoner, sage, of any other offensive magic class. Geomancer deals consistently high damage completely for free.
    It is not really the opposite of what I said when you think about what I meant with training other classes as well. It does not really mean "train 2435432" in this context, it just means he should not just train the Dragoons I have recommended because with them alone he will have a lot of problems at the very end. And I know that because that is how I did it. And then I had to train.

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    'Just Friends' Formalhaut's Avatar
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    I will say I do vastly prefer FFX-2's 'switch jobs mid-battle' mechanic.


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