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Originally Posted by
Wolf Kanno
- There are some seriously good accessories lying around the Yensa Sandsea.I don't remember getting the Double License Points/XP accessories this early.
- While the treasure chest system is not my preferred method, I appreciate the fact the chests seem to drop the good item the first time around.
This is probably one of my favorite changes about the Zodiac versions. Seeking out treasures especially in optional dungeons feels so rewarding now because you actually find useful stuff a lot of the time, including all sorts of accessories, magicks and technicks.
- As I feared, early access to the Elemental Weak/Vulnerable Gambits makes offensive mages game breakers. Seriously, if it wasn't for the Salamander Elemental wandering around the map, Fran would be destroying almost everything before my party got a chance to reach it.
- I don't even feel like I've been seriously trying to grind here but I feel way overpowered for this part of the game. I remember the Sandsea kind of being a "Grind Stage" where it was purposely made long to force you to gain a few levels before the game knocks the difficulty up a bit but I am destroying things left and right here. I'm starting to look forward to the Lv. 1 Only Game you can unlock cause it may finally give this game back it's teeth.
Not sure how much of that is really up to the gambits or more that this is kinda the "tutorial stage" on AoE Black Magic casting. If you have the Cherry Staff you're using the first AoE Black Magic spell in the game (Aero) with the Wind-boosting staff, in Wind-boosting weather, against tons of Wind-weak enemies. Pretty sure it's not a coincidence that all those things play together at the same time here.
Though I do agree that the difficulty is pretty extremely chill, mostly. The biggest challenges in the game really come from trying to tackle some of those optional areas as soon as you can (and most likely end up getting your ass kicked). It's an unfortunate side effect that doing so will give you gear, spells and levels that all make the main game pretty much trivial. Still, doing stuff like Barheim Passage, Zertinan Caverns, Garamsythe Waterways and the Necrohol of Nabudis as soon as is remotely reasonable makes for some interesting fights and party management challenges.
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