- As I feared, early access to the Elemental Weak/Vulnerable Gambits makes offensive mages game breakers. Seriously, if it wasn't for the Salamander Elemental wandering around the map, Fran would be destroying almost everything before my party got a chance to reach it.
- I don't even feel like I've been seriously trying to grind here but I feel way overpowered for this part of the game. I remember the Sandsea kind of being a "Grind Stage" where it was purposely made long to force you to gain a few levels before the game knocks the difficulty up a bit but I am destroying things left and right here. I'm starting to look forward to the Lv. 1 Only Game you can unlock cause it may finally give this game back it's teeth.
Not sure how much of that is really up to the gambits or more that this is kinda the "tutorial stage" on AoE Black Magic casting. If you have the Cherry Staff you're using the first AoE Black Magic spell in the game (Aero) with the Wind-boosting staff, in Wind-boosting weather, against tons of Wind-weak enemies. Pretty sure it's not a coincidence that all those things play together at the same time here.