So I've reached Giruvegan and made Chaos my bitch on the way.

Pros:

  • I still really love the whole quest to fight Chaos, out of all of the Espers, this was one of the most satisfying to get to and face.
  • Completely forgot how hilarious the death animations for Humbaba Mistant and Fury were.
  • Chaos put up a pretty good fight, largely because I have nothing but Gambits to protect me from Confusion, and partly because I love the Sealed Attack command restriction because it makes you have to think outside of the box for your melee party members.
  • Thankfully, the Rafflisia fight wasn't chore this time around.
  • Did a little Rare Game hunting while I was on my way to Giruvegan, the Wood Toad was particularly tricky and involved me looking it up a bit, but I still have to hand it to the devs that they went above and beyond designing this game with so many neat elements like that.


Cons:

  • I know I've said this before, and I don't mean to harp on it, but it really is the only glaring flaw in an otherwise pristine masterpiece of a remaster. The weak difficulty of the title hurts this game. One of the things I always loved about the original was how vital buff and debuff spells were in this game after years of it being an afterthought. Yet, I'm getting close to the end of the game and I've only found myself in a few scenarios where buffs or inflicting status magic was absolutely needed to survive. The Rafflisia fight was an eye opener as I watched Ashe pull off a combo that took down half of the boss's health within the first 30 seconds of the fight, before it even had a chance to spam it's first annoying status spell. The biggest challenge when dealing with the various Rare Game is keeping the damn thing alive long enough for my thief characters to steal. I've honestly taken out half of the rare monsters in my list without even realizing they were rare games, and I barely fear the elementals either. It's been the only real let down of the game for me.