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Thread: Has your opinion of this game changed since 2006

  1. #1

    Default Has your opinion of this game changed since 2006

    You know, for those playing The Zodiac Age.

    I always liked it, but now I'm loving it. I don't know if it's a change in me or the game.

  2. #2
    Edge7's Avatar
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    Since 2006? Hoo boy

    So, prior to playing TZA, I actually played this game 3 different times. In 2006, I enjoyed it until the story thinned out at the Nam Yensa Sandsea. I got bored with the game and dropped it. I picked it up again maybe a year later and hated the game's offline MMO gameplay, and how slow it felt when I needed to heal up (silly me never thought to turn the ATB speed up). I eventually rage quit in the Ozmone Plain looking for Mjrn. I played it a third time after graduating High School (around the same time I picked up Vagrant Story) and I fell in love. I took my time, read all the flavor text from the bestiary and NPC conversations, took hunts and utilized the loot chain system. I had to realize that FFXII is just a slower experience.

    ANYWAY, TZA pretty much took one of my favorite games in the series and made it better. Picking a job for some characters was intimidating, but having each character feel totally unique is a really great feeling. I don't really get why the more physical combat heavy jobs have skills the recover MP at this point in the game tho.
    Returners Represent!

  3. #3

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    Yes, very much ! FFXII used to be my least favorite Final Fantasy. I used to very strongly despise it. Now those feelings are more aimed at FFIII lol. I love FFXII's cast of characters, and gameplay. I don't strongly love FFXII - but it's a very warm okay. Still not a fan of the governmental plot and the sandy, dry atmosphere of the game and FFXII lacks a solid main character.



  4. #4

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    Yes! This game was definitely an acquired taste for me. I grew to like it over time. In fact I didn't finish it until about a year or two ago.

    I am having a lot of fun with the job system, but it does seem a bit too easy at times, so I plan to do a run without second jobs. I think that may a bit more pure to the original intent of the job system and also provide a more enjoyable challenge.

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