View Poll Results: Do you Prefer your Games...?

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  • Open World (like FFXIV)

    4 23.53%
  • Linear (like FFX)

    2 11.76%
  • Traditional FF Model (FFIV or VI)

    11 64.71%
Results 1 to 11 of 11

Thread: Do you Prefer your Games...

  1. #1
    Crazy Scot. Cid's Knight Shauna's Avatar
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    Default Do you Prefer your Games...

    Well?

  2. #2
    Killer of Conversations Galuf's Avatar
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    Tha older ones are the best. Just work so well.
    Lady Jen and Me <3

  3. #3
    Defamation Depression Moon's Avatar
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    Oh for Final Fantasy! Traditional.

  4. #4
    ˇApagando las luces! Vermachtnis's Avatar
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    Nayru Lacroix (Sargatanas)

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    Final Fantasy plots only advance in one direction anyway. And as long as it doesn't hit the extreme XIII did, I like the linearity.

  5. #5
    Taking care of business Cid's Knight Bubba's Avatar
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    Yeah, I'm more of an old-school fan as all of my fondest memories come from them.

    In regards to open world vs linearity, I suppose it depends on the game. I thoroughly enjoyed both FFX and FFXV even though they are vastly different.

  6. #6
    Radical Dreamer Cid's Knight Fynn's Avatar
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    A'nutoh Tia (Sargatanas)

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    Open world. XII introduced this both to FF and to me personally and nothing really felt as good as having incredible exploration on top of that unique FF flair. Still have a big soft spot for the traditional world map, though. The linear approach, not so much, since the games in the main series that follow that format are basically my bottom two FFs ever (not to mention some of my least favorite games in general). I mean, it can work, since I still liked Xenosaga, but FF just can't handle it well, at all.

    (And before you stone me to death, keep in mind that this is just my opinion, you're entitled to your own and I won't judge you for it, and, most importantly, I love you)

  7. #7

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    I really like open world. For me, it's kind of an evolution of the traditional system.

  8. #8

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    The traditional took you by the hand for the story, but still allowed some breathing room for side quests and exploration. It felt more balanced than the extremes FFXIII and FFXV showed.


  9. #9
    Memento Mori Site Contributor Wolf Kanno's Avatar
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    Quote Originally Posted by Darth Ganon View Post
    The traditional took you by the hand for the story, but still allowed some breathing room for side quests and exploration. It felt more balanced than the extremes FFXIII and FFXV showed.
    Pretty much my sentiment. I prefer a proper balance with some linear sections for story but multiple breathing points where the world opens up to you by getting your hands on a vehicle.

  10. #10
    Nerf This~ Laddy's Avatar
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    I think VI, VII, & XII did this well, where you had periods where there are incentives to going off the beaten path and getting some goodies/extra content without ever actually forcing you to just aimlessly wander.



  11. #11

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    Quote Originally Posted by Laddy View Post
    I think VI, VII, & XII did this well, where you had periods where there are incentives to going off the beaten path and getting some goodies/extra content without ever actually forcing you to just aimlessly wander.
    I loved the rush of trekking into the Necrohol of Nabudis so early in the game for the Zodiac Spear. Then having to make it back out.

    It's great when games go "You shouldn't be here yet, but try if you want."


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