View Poll Results: Do you Prefer your Games...?

Voters
17. You may not vote on this poll
  • Open World (like FFXIV)

    4 23.53%
  • Linear (like FFX)

    2 11.76%
  • Traditional FF Model (FFIV or VI)

    11 64.71%
Results 1 to 11 of 11

Thread: Do you Prefer your Games...

  1. #1
    Crazy Scot. Cid's Knight Shauna's Avatar
    Join Date
    Apr 2005
    Location
    In the land of Scots
    Posts
    21,486
    Articles
    55
    Blog Entries
    1

    FFXIV Character

    Sheetle Bug (Twintania)

    Default Do you Prefer your Games...

    Well?

  2. #2
    Master of Kittens Galuf's Avatar
    Join Date
    Jun 2014
    Location
    Shot land.
    Posts
    3,639
    Blog Entries
    4

    FFXIV Character

    Galina Astrum (Ragnarok)

    Default

    Tha older ones are the best. Just work so well.

  3. #3
    Depression Moon's Avatar
    Join Date
    Aug 2007
    Location
    Warrior Falls
    Posts
    6,050
    Articles
    45
    Blog Entries
    2
    Contributions
    • Former Editor

    Default

    Oh for Final Fantasy! Traditional.

  4. #4
    Do Myself a Mischief Vermachtnis's Avatar
    Join Date
    Jun 2003
    Location
    That Weird Building
    Posts
    7,209

    FFXIV Character

    Ekhi Ysengrim (Brynhildr)

    Default

    Final Fantasy plots only advance in one direction anyway. And as long as it doesn't hit the extreme XIII did, I like the linearity.

  5. #5
    Trial by Wombat Bubba's Avatar
    Join Date
    Aug 2011
    Location
    Shmocation
    Posts
    10,370
    Articles
    2
    Blog Entries
    2
    Contributions
    • Former Cid's Knight

    Default

    Yeah, I'm more of an old-school fan as all of my fondest memories come from them.

    In regards to open world vs linearity, I suppose it depends on the game. I thoroughly enjoyed both FFX and FFXV even though they are vastly different.

  6. #6
    Radical Dreamer Fynn's Avatar
    Join Date
    Feb 2006
    Location
    Tower of the Swallow
    Posts
    18,929
    Articles
    57
    Blog Entries
    16

    FFXIV Character

    Fynnek Zoryasch (Twintania)
    Contributions
    • Former Editor
    • Former Cid's Knight

    Default

    Open world. XII introduced this both to FF and to me personally and nothing really felt as good as having incredible exploration on top of that unique FF flair. Still have a big soft spot for the traditional world map, though. The linear approach, not so much, since the games in the main series that follow that format are basically my bottom two FFs ever (not to mention some of my least favorite games in general). I mean, it can work, since I still liked Xenosaga, but FF just can't handle it well, at all.

    (And before you stone me to death, keep in mind that this is just my opinion, you're entitled to your own and I won't judge you for it, and, most importantly, I love you)

  7. #7

    Default

    I really like open world. For me, it's kind of an evolution of the traditional system.

  8. #8

    Default

    The traditional took you by the hand for the story, but still allowed some breathing room for side quests and exploration. It felt more balanced than the extremes FFXIII and FFXV showed.


  9. #9
    Memento Mori Site Contributor Wolf Kanno's Avatar
    Join Date
    Oct 2006
    Location
    Nowhere and Everywhere
    Posts
    19,542
    Articles
    60
    Blog Entries
    27
    Contributions
    • Former Cid's Knight

    Default

    Quote Originally Posted by Darth Ganon View Post
    The traditional took you by the hand for the story, but still allowed some breathing room for side quests and exploration. It felt more balanced than the extremes FFXIII and FFXV showed.
    Pretty much my sentiment. I prefer a proper balance with some linear sections for story but multiple breathing points where the world opens up to you by getting your hands on a vehicle.

  10. #10
    Nerf This~ Laddy's Avatar
    Join Date
    Oct 2006
    Location
    Memphis, TN
    Posts
    11,884
    Articles
    5
    Blog Entries
    10

    Default

    I think VI, VII, & XII did this well, where you had periods where there are incentives to going off the beaten path and getting some goodies/extra content without ever actually forcing you to just aimlessly wander.



  11. #11

    Default

    Quote Originally Posted by Laddy View Post
    I think VI, VII, & XII did this well, where you had periods where there are incentives to going off the beaten path and getting some goodies/extra content without ever actually forcing you to just aimlessly wander.
    I loved the rush of trekking into the Necrohol of Nabudis so early in the game for the Zodiac Spear. Then having to make it back out.

    It's great when games go "You shouldn't be here yet, but try if you want."


Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •