I prefer SMTIII's version of the Press Turn system over IVs, only because other factors outside of the battle system (stat progression and fusion mechanics) made it feel far more rewarding whereas the loss of the defense stat and the ability to pick and choose your fused demon skills have certain drawbacks in places.

I would probably add Breath of Fire V's combat system which made you a stickler for range and had a great combo system. I also really loved Vagrant Story's combat once you get comfortable with the Risk system.