
Originally Posted by
Fynn
Nope. The core element that makes an RPG (any type of experience system) is missing. While we're at it, Vagrant Story also isn't an RPG.
Wait, but Vagrant Story does have an experience system? It's a game where you tactically have to consider type advantages and disadvantages as well as the effects different equipment have on you combat capabilities (heavier equipment makes you more likely to miss, for example). Buffs, debuffs and status effects are all instrumental to success. How is that not characteristic of an RPG?