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But governments already regulate gambling to be honest. And trying to make the leap from regulating games that involve something worse than gambling (all of the addictive aspects of gambling with no chance of ever winning real money), to using that as justification to censor games based on content seems a stretch to me. Not saying it couldn't happen, it just seems like something that'd be a hard thing to both sell to the public and the courts when it's inevitably challenged.
And other than government regulation, what else can be done? People can stop buying them, though that doesn't seem to be happening. And it's doubtful the people they make the most money off of in microtransactions will have the willpower to simply stop doing it. Maybe more people need to hear the terms game companies use to describe the big spenders. Because they don't see them as people who potentially have an addiction problem. They see them as whales. Something to be exploited for as much money as they can squeeze out of them. And they are constantly looking for ways to turn more people into whales. Because they don't place any value on the human being who will ultimately play the game.
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