Quote Originally Posted by Psychotic View Post
Maybe this is only tangentially related to the topic, I hate HATE hate HATE hate it when you have a fixed number of characters with different skills, but only the ones in the party gain EXP. Therefore all these other party members are rendered pointless because it's bad enough having to grind the main party, much less others.

There are some games where it's acceptable, Pokemon being an obvious example. I've just come off FFIV TAY and feel grumpy that so many of my characters were perma-benched in the last chapter, so maybe that's what has fueled my rage.
This was also one of my biggest gripes with FFX.

The system makes different people useful in different circumstances. It lets you freely trade them in and out.

But you only get SP if you participate in battles. It just wastes so much time swapping them at the beginning of every fight.



On a related note, one of my biggest gripes with Chrono Trigger (the best game of all time), was that only Ayla could steal, and bosses frequently carried really useful items, like Tabs (Capsules to you DS players) or gear upgrades. So you were incentivized to take Ayla to every boss fight. Whether she was your favorite character or not.