The most relaxing games for me are adventure games because they have no real skill-testing component beyond solving puzzles (except for maybe a mini-game here and there). You're free to enjoy the art, music and writing without tense combat, platforming or anything like that. I think that current games have really lost that sense of slow pacing and thought - getting stuck in an adventure game will let you stop for a while and think about a puzzle to perhaps return later when it comes to you. With a focus on progression, completion and repetition in the mechanics of most modern games it's rare to simply appreciate the creative work that went into building the story and world of a game. I think the classic FF titles were similar to adventures in that, outside of the turn based combat, a lot of the games were just text, environments and music that could be appreciated without losing concentration on an action required of the player beyond reading/movement. I'd like to see a game with a AAA budget that just allows you to explore environments without combat. I guess I need to play more "walking simulators."![]()