I forgot to mention that one of my deal breakers is tank controls. I've never played a game where they are useful and couldn't have been vastly improved with a more intuitive control scheme. I don't really know why it exists because being able to back up while still fighting is not only not as useful as it sounds in non-action games, but games like Devil May Cry and Zelda show that there are better ways to do this like having a goddamn lock on feature for weapons.