View Poll Results: Thoughts ?

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  • Nay ! Thou Final Fantasy is hath passed away !

    2 16.67%
  • Yes ! Thou Final Fantasy liveth !!!!

    10 83.33%
  • I have no opinion on the matter

    1 8.33%
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Thread: Final Fantasy isn't dead

  1. #16
    Memento Mori Site Contributor Wolf Kanno's Avatar
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    Quote Originally Posted by WarZidane View Post
    I still say the only game you can really point at when you say "long dev times" is Versus XIII, which in the end was vaporware anyway. XV was available 3 years after announcement, World of Final Fantasy..I actually don't know but that can't have been more than 1-2 years either. XIV churns out a top-notch expansion every 2 years.

    You could make an argument that the mainline entries are too far apart now, but who knows, maybe they'll get that back on track with XVI. If they bother making it.
    They're talking about the time between entries based on the older games. The first six FFs were released a year apart from each other with the exceptions of III and VI. VII came out three years later, VIII two, IX -XI a year from each other and then XII came out four years later, then XIII another three, and then XV came out six years after XIV. To add to this wait, we knew XII was in development by the time IX was released so it actually took them six years to make it. We knew XIII was being worked on in 2004, so it took five years to develop it as well which is striking when you consider that VIII-X only took two years to develop a piece, and XI only took a little longer. Even if you discard Versus XIII's time frame (and people should cause it was nowhere near complete, after six years of development) and only take in account when Tabata took over, XV still took four years to develop and many fans still feel like the game needed another year or two to be really finished.

    It's tough to go from expecting a new entry every other year to having to wait for a new entry every console cycle, SE's developing FFs like Nintendo does their main brand series except they don't get the same accolades by fans and critics like Nintendo does.

  2. #17
    Newbie Administrator Loony BoB's Avatar
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    Honestly if SE went Nintendo-style with their visuals - ie, went down the road of Kingdom Hearts / World of Final Fantasy - I do wonder how much faster they'd churn out games... and how much that would impact sales, too, of course. I really enjoyed WoFF, so much.
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  3. #18
    Memento Mori Site Contributor Wolf Kanno's Avatar
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    Quote Originally Posted by Loony BoB View Post
    Honestly if SE went Nintendo-style with their visuals - ie, went down the road of Kingdom Hearts / World of Final Fantasy - I do wonder how much faster they'd churn out games... and how much that would impact sales, too, of course. I really enjoyed WoFF, so much.
    I agree this would be interesting. I've been playing through more of the PS1 generation of Square titles, and frankly, the art direction was all over the place and there was greater visual diversity. You don't see that as much in their console division anymore, mostly mobile gets all the artisitc diversity.

  4. #19
    Yes homo Mr. Carnelian's Avatar
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    The series still commercially viable, there's no denying that.

    Quote Originally Posted by Fynn View Post
    I think we also need to factor in the fact that we’re all pretty no longer the target audience for these games
    Yeah, you oldies are too old.

    I haven't actually played XV yet, so maybe I'll really enjoy it.
    Last edited by Mr. Carnelian; 04-13-2018 at 02:47 PM.

  5. #20

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    Quote Originally Posted by Fynn View Post
    I think we also need to factor in the fact that we’re all pretty no longer the target audience for these games
    yeah was thinking this too. FFXV, FFXIII etc are all aimed for those who would've had their "entry " into the series with Kingdom Hearts and Crisis Core.



    Bravely Default is for us grandpas and grandmas.
    Last edited by maybee; 04-13-2018 at 05:29 AM.

  6. #21
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    Quote Originally Posted by Loony BoB View Post
    Quote Originally Posted by Psychotic View Post
    Quote Originally Posted by Fynn View Post
    I think we also need to factor in the fact that we’re all pretty no longer the target audience for these games
    Which is a poor business decision, we are the age demographic that are buying it as we are still loyal to the brand. Go on an FF subreddit or to an FF concert and you tell me what age group you see there. Or go to a nerdy store and see what age group is looking at FF merch. Spoiler: It's them dang millennials.

    Their intended target audience is more interested in Fortnite, CoD, FNAF, Minecraft, etc. Generation Z are growing up in the era of online console multiplayer and streaming. FF does not lend itself to either of those well.
    Personal Opinion: They're targeting both demographics. They're putting in as much as possible to keep that Final Fantasy feel for us older folk while still changing the genre to adapt to a new audience so that FF doesn't rely 100% on a bunch of people that will, eventually, phase out of any real importance to the gaming industry.
    The thing is, I don't think this is a successful long term strategy. I could be wrong, though. We'll have to see.

    Quote Originally Posted by Loony BoB View Post
    Honestly if SE went Nintendo-style with their visuals - ie, went down the road of Kingdom Hearts / World of Final Fantasy - I do wonder how much faster they'd churn out games... and how much that would impact sales, too, of course. I really enjoyed WoFF, so much.
    Honestly, I think that Square hasn't need to do anything with graphics since KH2. The graphics are fine. Quit building new graphics engines and just make games. Their best games have all been stylized, not hyper realistic.

    Quote Originally Posted by maybee View Post
    Quote Originally Posted by Fynn View Post
    I think we also need to factor in the fact that we’re all pretty no longer the target audience for these games
    yeah was thinking this too. FFXV, FFXIII etc are all aimed for those who would've had their "entry " into the series with Kingdom Hearts and Crisis Core.



    Bravely Default is for us grandpas and grandmas.
    And here is the correct answer.

    Final Fantasy is dead.

    But who cares?

    We have Bravely Default, I Am Setsuna, and soon Octopath Traveler. Square is starting to make their classic RPGs anymore, and I really don't care if they have the name and logo tacked on them. The Final Fantasy brand doesn't mean anything anymore, except that it's a franchise Square's corporate suits are going to pour over and test with focus groups until its a bland, generic mess that "appeals to everyone". Let them. We're still getting actual RPGs from them again.
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  7. #22
    Radical Dreamer Fynn's Avatar
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    Too bad Bravely Second was an uninspired cash grab that pretty much killed all of my interest in this series further

  8. #23
    Newbie Administrator Loony BoB's Avatar
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    Quote Originally Posted by Skyblade View Post
    The thing is, I don't think this is a successful long term strategy. I could be wrong, though. We'll have to see.
    Well, the opposite is definitely a bad strat. Ignoring the new crowd and only catering to those with less and less time on their hands is clearly a bad long term strategy.

    Honestly, I think that Square hasn't need to do anything with graphics since KH2. The graphics are fine. Quit building new graphics engines and just make games. Their best games have all been stylized, not hyper realistic.
    I agree on this part!

    Final Fantasy isn't dead. It's trying to adapt to a new age. Either you evolve or you're left behind... Final Fantasy is evolving. It's people that are dying.
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  9. #24
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    Quote Originally Posted by Loony BoB View Post
    Quote Originally Posted by Skyblade View Post
    The thing is, I don't think this is a successful long term strategy. I could be wrong, though. We'll have to see.
    Well, the opposite is definitely a bad strat. Ignoring the new crowd and only catering to those with less and less time on their hands is clearly a bad long term strategy.
    You, and they, are assuming that demographics are fixed things. "This appeals to millennials, this appeals to the next generation, etcetera".

    There are several big, and rather obvious, problems with holding this position and also trying to appeal to everyone.

    The first is that your game will lose coherence and direction, and suffer because of it. FFXV is a car driving simulator, an open world game, a fishing game, a Cup Noodle ad, etcetera. It's not an RPG, or an action game, but some unfocused amalgamation.

    The second problem is that it will leave the company constantly chasing trends. Look at Boss Key Productions. They start making a game like Lawbreakers, to try to chase the Overwatch money. When they can't break into that niche, they abandon it and switch to Radical Heights, attempting to copy PLAYERUNKNOWNS BATTLEGROUNDS and Fortnite. Each time they try to go aim for a new audience, they'll bring less experience, and less innovation, and they'll wind up a pale shell that is laughable in the face of a market that will already be saturated (or, given how long it takes Square to actually MAKE games, already passed by completely).

    Square should just focus on making good games, not on appealing to any "current market trend" or "target demographic", because they'll wind up diluting their skills, entering oversaturated markets, and losing focus on their designs. And sure, FFXV sold more than Persona 5. But Persona 5 was lower budget, built by a smaller team, still has plenty of DLC that is continuing to make ATLUS money, and has developed the sort of rabid fanbase who will throw money at anything with the Persona name on it that Square used to have for Final Fantasy. That era has passed for Square, and it won't come back until they rebuild a franchise with some consistency and history to it.
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  10. #25

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    Quote Originally Posted by Fynn View Post
    Too bad Bravely Second was an uninspired cash grab that pretty much killed all of my interest in this series further
    Wait ? Bravely Second was brilliant !!! Are you okay ? Do you have the flu ? :/

    Why do you feel this way ?

    Quote Originally Posted by Skyblade View Post
    a Cup Noodle ad, etcetera.
    This is FFXV


  11. #26
    Radical Dreamer Fynn's Avatar
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    Bravely Second was typical anime slice of life schlock. It was perfectly inoffensive, but overall it didn’t take as much risk as the first one. The main cast suffers by taking out two feisty individuals and replacing them with inoffensive warm dumplings - and that makes three of them against one fiery Enea who sadly is not enough to liven up the chemistry between the four. Not to mention the story is an insanely jointed mess. In the last act the game basically goes “oh yeah, there was this thing” and all of the actual story that was fordhadowed in the first game is crammed into the last bit and awfully clashes with the rest of the story. Although no, scratch that - the story is disjointed before that, with the events barely even connecting together. The party just stumbles into things. Say what you will about the first game, but at least it knew where it was going from the start and everything that happened along the way made sense as part of that journey. Also, the jobs are way more broken and unbalanced, which is sad. And the music was inferior on all levels.

    I still enjoyed it when I played it. But while I wanted more after the first game, finishing the second made me just want to move on to something else and forget about it.

  12. #27
    Newbie Administrator Loony BoB's Avatar
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    Quote Originally Posted by Skyblade View Post
    The first is that your game will lose coherence and direction, and suffer because of it. FFXV is a car driving simulator, an open world game, a fishing game, a Cup Noodle ad, etcetera. It's not an RPG, or an action game, but some unfocused amalgamation.
    And outside of the old school crew, it got rave reviews and critics and was pretty much loved by all new players to the FF series. So... maybe an unfocused amalgamation is exactly what the "new generation" want.

    The second problem is that it will leave the company constantly chasing trends. Look at Boss Key Productions. They start making a game like Lawbreakers, to try to chase the Overwatch money. When they can't break into that niche, they abandon it and switch to Radical Heights, attempting to copy PLAYERUNKNOWNS BATTLEGROUNDS and Fortnite. Each time they try to go aim for a new audience, they'll bring less experience, and less innovation, and they'll wind up a pale shell that is laughable in the face of a market that will already be saturated (or, given how long it takes Square to actually MAKE games, already passed by completely).
    The difference between SE and BKP is that BKP is copying and SE is innovating. You can say what you like about FFXV, but it's still a new, fresh game. Also, SE have always done this. This is not new. Every Final Fantasy has always been different. The only difference between the NES/SNES and these days is that modern computing allows for more variation in what you can do, what you can put in. SE doing things different in each game and trying to appeal to new gamers is nothing new at all.

    Square should just focus on making good games, not on appealing to any "current market trend" or "target demographic", because they'll wind up diluting their skills, entering oversaturated markets, and losing focus on their designs. And sure, FFXV sold more than Persona 5. But Persona 5 was lower budget, built by a smaller team, still has plenty of DLC that is continuing to make ATLUS money, and has developed the sort of rabid fanbase who will throw money at anything with the Persona name on it that Square used to have for Final Fantasy. That era has passed for Square, and it won't come back until they rebuild a franchise with some consistency and history to it.
    That's why we have Persona as a series and Final Fantasy as a series. You can have both. There is value in both. Both have merit. You don't have to be like Persona to be successful any more than you have to be like Fortnite to be successful. Square still has that fanbase, by the way. I'm probably one of those people. I don't care about remasters like FFX HD or whatever but if a new main series game is coming out you better believe I'll buy it. But yeah, Persona can keep doing what it wants to do, and so can Final Fantasy. I really dig Final Fantasy - have watched a bunch of Persona on Twitch but so far it just hasn't grabbed me. Not sure why, but oh well. Like I said, something for everyone - both have merit for different people and thankfully you can indeed have both. If there is still a massive market waiting for an old school style JRPG I'm sure someone will tap it, and SE still does them on occasion (such as Bravely Default which was mentioned in this thread by others).
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  13. #28
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    The FF series has been experimental since the PS1 era. Only time will tell whether or not FFXV is an ultimate success or failure, but it's almost guaranteed SE will do something different for the next game. If people like XV's gameplay enough they'll make a direct sequel.

    Quote Originally Posted by Freya View Post
    I think the ridiculous dev times are what has really hurt this series to be honest. While they were working on their games so many other series were able to come in and take their spotlight.
    I think that this is the biggest problem that the franchise and SE in general is facing right now. Cutting edge "AAA" games take a lot more time and money than they used to, even more for an RPG. Not to mention the fact that many people still have certain expectations of a main series FF, and the longer the wait the greater the anticipation which can end up backfiring.

    Quote Originally Posted by Skyblade View Post
    We have Bravely Default, I Am Setsuna, and soon Octopath Traveler. Square is starting to make their classic RPGs anymore, and I really don't care if they have the name and logo tacked on them. The Final Fantasy brand doesn't mean anything anymore, except that it's a franchise Square's corporate suits are going to pour over and test with focus groups until its a bland, generic mess that "appeals to everyone". Let them. We're still getting actual RPGs from them again.
    I'd still rather have a Final Fantasy, but I'm glad they're releasing smaller RPGs with classic gameplay. Maybe the divide between those and main series FF is too large these days, but we'll have to live with that. I don't expect the FF franchise to go anywhere anytime soon.

  14. #29
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    Quote Originally Posted by Loony BoB View Post
    Quote Originally Posted by Skyblade View Post
    The first is that your game will lose coherence and direction, and suffer because of it. FFXV is a car driving simulator, an open world game, a fishing game, a Cup Noodle ad, etcetera. It's not an RPG, or an action game, but some unfocused amalgamation.
    And outside of the old school crew, it got rave reviews and critics and was pretty much loved by all new players to the FF series. So... maybe an unfocused amalgamation is exactly what the "new generation" want.
    Sure. So they gain new players. Then lose them because the next game is going to be nothing like the old game, because Square can't build a consistent franchise.

    The second problem is that it will leave the company constantly chasing trends. Look at Boss Key Productions. They start making a game like Lawbreakers, to try to chase the Overwatch money. When they can't break into that niche, they abandon it and switch to Radical Heights, attempting to copy PLAYERUNKNOWNS BATTLEGROUNDS and Fortnite. Each time they try to go aim for a new audience, they'll bring less experience, and less innovation, and they'll wind up a pale shell that is laughable in the face of a market that will already be saturated (or, given how long it takes Square to actually MAKE games, already passed by completely).
    The difference between SE and BKP is that BKP is copying and SE is innovating. You can say what you like about FFXV, but it's still a new, fresh game. Also, SE have always done this. This is not new. Every Final Fantasy has always been different. The only difference between the NES/SNES and these days is that modern computing allows for more variation in what you can do, what you can put in. SE doing things different in each game and trying to appeal to new gamers is nothing new at all.
    Sure, Square is being innovative. For Square. But Final Fantasy hasn't been innovative for gaming in decades.

    Square should just focus on making good games, not on appealing to any "current market trend" or "target demographic", because they'll wind up diluting their skills, entering oversaturated markets, and losing focus on their designs. And sure, FFXV sold more than Persona 5. But Persona 5 was lower budget, built by a smaller team, still has plenty of DLC that is continuing to make ATLUS money, and has developed the sort of rabid fanbase who will throw money at anything with the Persona name on it that Square used to have for Final Fantasy. That era has passed for Square, and it won't come back until they rebuild a franchise with some consistency and history to it.
    That's why we have Persona as a series and Final Fantasy as a series. You can have both. There is value in both. Both have merit. You don't have to be like Persona to be successful any more than you have to be like Fortnite to be successful. Square still has that fanbase, by the way. I'm probably one of those people. I don't care about remasters like FFX HD or whatever but if a new main series game is coming out you better believe I'll buy it. But yeah, Persona can keep doing what it wants to do, and so can Final Fantasy. I really dig Final Fantasy - have watched a bunch of Persona on Twitch but so far it just hasn't grabbed me. Not sure why, but oh well. Like I said, something for everyone - both have merit for different people and thankfully you can indeed have both. If there is still a massive market waiting for an old school style JRPG I'm sure someone will tap it, and SE still does them on occasion (such as Bravely Default which was mentioned in this thread by others).
    That's kind of my point. You won't buy anything but the mainline games. Meanwhile, ATLUS is pumping out DLC after DLC, and is set to release two cash-in games (Dancing Moon Night and Dancing Star Night) that are both going to sell like hotcakes for far less development cost.
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  15. #30
    Newbie Administrator Loony BoB's Avatar
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    Quote Originally Posted by Skyblade View Post
    Sure. So they gain new players. Then lose them because the next game is going to be nothing like the old game, because Square can't build a consistent franchise.
    Just like with FFVII, FFVIII, FFIX, FFX, FFXI, FFXII, FFXIII, FFXIV, FFXV. SE have always innovated and that's why people come back to them. They've always changed, they've always adapted. Final Fantasy has been an evolving franchise for decades. Some people don't like it as much as time goes on, and that's fine, they can play other games. Or they can try the next one and see if they'll like that one. Or they could do like you say, and be like Call of Duty. Same game, every time. Problem is, eventually people get bored of that trout and want something new. I, for one, am thankful that Final Fantasy is forever doing something different than before. If they'd never changed, they'd still be doing NES-style graphics.

    Sure, Square is being innovative. For Square. But Final Fantasy hasn't been innovative for gaming in decades.
    I disagree one hundred percent. You might not think they're being innovative, but last I checked pretty much every battle system, even if a minor tweak, has been new. Every world, new. Sometimes new species. Sometimes going so far as to completely rebuild a game. Sometimes new plot twists. Innovating doesn't have to mean creating Virtual Reality or breaking the genre entirely. It means coming up with ways to do things differently. And they do it every time. I can think of very few series that mix things up as much as Final Fantasy has over the years, let alone getting away with it. Most other game series stick to a formula and, sadly for some, not so much for others, grow old and effectively die out as people look for something new.

    That's kind of my point. You won't buy anything but the mainline games. Meanwhile, ATLUS is pumping out DLC after DLC, and is set to release two cash-in games (Dancing Moon Night and Dancing Star Night) that are both going to sell like hotcakes for far less development cost.
    Is it surprising that I don't buy games that don't interest me? I don't have a huge amount of time, but I do play a large variety of games, and I enjoy them all so far. But DLC? I'm not a fan. I don't denounce it - but I like my game up front. I play the game and then I move on. I don't want to have to wait for the next DLC. I have an MMO for that kind of waiting, and it at least allows me a great community while I wait (couldn't do two MMOs though, although I've tried others). But flicking back to DLC: Do you think people would like Final Fantasy more if they churned out more DLC?

    Despite you saying that's your point, I'm really not sure what your point was at all. :S
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