
Originally Posted by
Rez09
Oooooh, that's swinging pretty low man.
In regards to Claire's post, magic isn't useless in the sense that it can't be powerful, the problem comes from two other extremely exploitable mechanics in the game - scaling enemy levels and limit breaks. Because your stats can be buffed by junctioning spells early and enemy stats can be kept low via non leveling, limits effectively erase everything in the game and there is simply no reason to ever use magic for anything other than buffing your stats. Magic is still plenty damaging in the game to be sure, especially under triple with GFs boosting your stats, but a lot of people don't go that route.
That aside, I certainly don't think the game is trash, but I don't especially love it either. From a narrative point of view, I love most of the entire first disk, especially the Dollet mission, and I found the idea of playing as this elite mercenary squad super engaging. Unfortunately, the second disk hits, and that's about where the game's story completely loses my interest. I also find the combat related systems quite interesting, and like the theory behind what they were doing, but things are beyond exploitable, especially limits, and even if you play things legitimately your characters often become extremely carbon copy unless you go out of your way to enforce classes upon them -- an odd problem with too much freedom some games have. That said, I do go out of my way to enforce classes, and it makes the experience significantly more enjoyable, but that isn't really a part of the game.