To bring this topic back to more of it's intention before I hijacked the thread, let's discuss the new kid on the block, SaGa Scarlet Grace. SSG is an entry developed to celebrate the franchise's 25th Anniversary. It was initially developed as a Vita exclusive, but has apparently done well enough in Japan for SE to port it major consoles, PC, and smartphones.
The backstory in a nutshell is that the gods waged war against their fellow Star God known as the Fire Bringer. One of the gods granted his power to a mortal man, who in turn built a massive empire to combat the Star God's forces. Every 150 years, the Star God's forces returned and the Empire battled them, though its ruler was not always kind and in some cases, came close to destroying the world themselves.
Finally, during the seventh battle, the Empire succeeds in finally felling the Star God who explodes like a firework display as his shattered remains drift to the world below. With the threat gone, the Empire is no longer needed but tries to persevere despite it's function being over. Rebellions and resistances spread across the world, as well as the Emperor's sons fighting among themselves. When the Hero Emperor is assassinated, the Empire quickly collapses and seventy years later, most people no longer remember what the empire stood for. Yet even with the Fire Bringer and Hero slain, trouble still stirs, and perhaps people have grown too lax in this era of peace...
From articles I've read, it seems the game is designed to be similar to classic SaGa entries like Romancing SaGa 1 although I've heard comparisons to SaGa Frontier 1 and Unlimited SaGa as well. To explain, the game offers four heroes to choose from who all have unique stories they follow. While they may cross paths with the other heroes, their plots are primarily self contained until almost the end of the game.
- Urpina is a noble born to a warrior family known as the Urinas. The family is known for their skill with a special fencing style utilizing dual blades. Sadly, Urpina has yet to master her family's special art, but he upbeat spirit won't stop her from trying.
- Leonard is a farmer ho lives a peaceful life in his village. When a villager collapses after saying “to Ai-Khanoum” he sells his lands and heads towards the legendary city on her behalf.
- Taria is an artist who makes quality ceramics. Die to her sensitive nature honed through her craft, she can sense that there is a distortion in the world. This distortion prevents her from finishing her work, so she sets out to correct said distortion.
- Balmaint is an executioner for the Cohan Administration Seigfrey. When Seigfrey is arrested on charges made by a political rival, Balmaint executes him as well, but Seigfry announces before his death that he will revive seven times, so Balmaint leaves his post to journey and find Seigfry again in order to execute him seven more times.
As typical of the series, each scenario offers tons of characters, about 24 to be exact, but apparently the port plans on adding three new characters as well as voice work for the main four.
Combat works utilizing a bar that shows turn order to help you strategize. Old standby's of the franchise are still in place like characters being able to use multiple types of weapons, Spark Arts, and battle formations that offer up bonuses. There are no dungeons, just events but there is a world map to help you traverse the world which looks cool cause it's designed to look like a pop up book. While the story sequences stick to more of a visual novel approach like Unlimited SaGa did, the battles have some excellent and very detailed animations. Music is composed by longtime SaGa and Mana composer Kenji Ito, who has been absent from the franchise for the last few non-remake installments.
The port will have a host of new features as well that fix some issues in the game but it will also receive extra scenarios written by Kawazu as well. Sadly, despite getting this cool port, there is no word of a Western release. Honestly, the franchise doesn't do well over here, so it's very unlikely we'll get a port, but having it come out on console might be the push SE needed to give us the game to fill up their calendar while RPG enthusiast wait for KHIII and FFVIIR.
EDITGA: And of course, as soon as I post this, Kawazu tweets that they are planning on making an English version.So hurray for good news!