Well I am lost as hell. The bike is nice to move around this huge map but it doesn't help me avoid Suzaku as much as I would like. I found the ROM and the place I need for a third part, but I can't find the BOARD, which is slowing down my progress. I've also been experimenting with Monster forms and learning that I may have actually had one of the best within it's power tier. I'll have to see if I can get the FIREMAN monster form back. So yeah, I'm stalled until I can figure out where this last piece is.
Good to know on magic. I'm probably not going to focus on it much with Albert outside of what he already has. The magic system is kind of unique what with the whole you can't use opposite elements deal. For your question, Sif is pretty much MVP in this scenario cause her Strength, Vitality, HP, and Agility are significantly higher than most characters I've met. Theodore was pretty awesome too, but Sif still out-damages him and is faster. I just gave her a Bastard Sword and even with the shield lost, she's now doing triple damage than she was before and reached Rank four or five in less than half an hour with it. So she's frightning. Thankfully, Albert has started to really come into his own. What he lacks in strength he makes up for in defense and magic ability and he's a decent fighter. He's more of a Red Mage build than Sif which I can dig.I died, poor Raph. xD At least he's got spirit, even if he hits like a wet noodle. How's Sif comparing to Theo? I never have her when I do that quest and Theo's actually pretty strong when you get there.
I don't generally use magic in RS1 outside of a few buff spells, and I often pick those up quite late, so it isn't really a problem you haven't been teaching people magic unless you want it to be a primary focus of theirs. If that is the case then focus on getting them a low cost spell early to cast when they can to slowly start ticking up their MP, as the game uses that alongside INT to determine magic power and buff strength / duration.
In RS1 news, Albert finally reached Rosalia, only for me to learn that poor Raphael is now been imprisoned for... not saving a princess from monsters? Anyway, the monsters want one of the magic MacGuffins foretold in the game intro and I went to meet a Sage who knows a thing or two about them. I acquired some mage based gear like a staff and book, but I'm not sure if I'm going to use them. I did accidentally travel back through that one dungeon I climbed through with Theodore and Raph because I thought that was where the game was sending me but I was wrong, at least it game time to raise some stats and weapon levels and accumulate enough money to outfit my party and give Albert a spear. So I'll go rescue Constance soonish.
Interesting to hear that the series used stuff like this before.'m not gonna lie, that war battle sounds like a hell of a thing, but I'm glad they went the hard route with it -- RS3 has war battles too and the final storyline one is a complete joke; nothing you do in the battle remotely matters, even full on suicide rushing the enemy. It is such a missed opportunity.
As for Saga Frontier 2, after four more attempts, I finally won the Battle of South Moundtop. I used the "Hold the Line" strategy cause it gives me more control. I largely succeeded due to getting lucky and annihilating the troops on the West side very quickly, and the one troop I didn't finish off made the weird choice of retreating behind their commander, making them pretty much useless for the rest of the battle as they were often too far away from the skirmish zone to do anything.
Finishing this scenario gives you a sort of ending as you learn about Gustave's legacy and the people who made world peace afterwards. There is a cool montage of key scenes within the whole scenario which was pretty cool as what I imagine is Gustave's theme is playing. A pretty nice end overall.
So now I'm jumping back to Ginny and the Knights battle with the Egg. I am now a bit irked cause I've learned a few of the reasons why her scenario is such a huge jump in difficulty, besides just having all of the game's nastiest bosses, is largely cause the game does little to give you warning about preparation. I think the last scenario I did for her was my last chance to learn any more Weapon and Spell Arts as apparently everything in the last dungeon has a low Spark Rate and don't let you level up as much as you would want. I'm also just getting cut off from various shops as I was apparently suppose to convert my Chips I've been accumulating all game into actual cast for the part I'm in. It might not be this bad, but it's sounding to me like my chances of grinding up some levels are very limited and I probably should have made a second save. On the brightside, I have taken most of my good gear off of the other past characters and I have most of the Weapon Arts learned, I just wish I was able to learn Soul Hymn and Reviara before this point cause they sound very important for the final gauntlet of boss fights coming up. I'm not at the final dungeon yet, but I do know it's a point of no return within the game, as well as the "trick" behind the final boss though anyone familiar with Xenogears will know it as well.






Reply With Quote