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I started the Mermaid Quest, now have to find a few more items to get the potion from the witch. Had a surprise boss fight as well where I learned how utterly broken the sword skill Heatwave is. The tech does damage based on the opponent's HP so for bosses or tanky big guys, this attack can do quadruple digit damage. This in a point where doing 500hp of damage is considered a great attack. I also befriended the Mole men and unlocked their race as playable characters. I also reported back to one of the Savannah villages and unlocked the Hunter class and liberated the region adding to my empire. I was annoyed because I've been trying to save my money to build a university but I had to spend money to build a bridge in one of my cities which unlocks a new scenario in that region. Knowing I would likely not get enough cash to make it this generation, I opted to expand the Orchard since it's purpose is to generate money as well.
I've been able to raise my magic levels a bit and sparked a bunch of new attacks. My Corsair Magellan has been odd though because he's technically an Axe Specialist based on his Type Classification but he rarely sparks Axe skills. Unarmed skills on the other hand... Anne, my Bow specialist is the same way, she's not quite as good as the last two Rangers I've had in terms of sparking techs or gaining Bow levels. Also, Rose, me Earth Magic specialist is way better with her Fire magic, though it helps that Fire Magic is more useful than earth ones at this point in the game. Peter and Medea keep sparking good techs for 1h-swords which is great because I was seriously lacking good skills for them. I kind of want to raise all my magic types to Lv. 10 but I'm not sure if that's going to happen because Earth magic, like Cosmology/Light magic levels slowly it seems. My water magic is also on a non-caster type character but's he's been getting levels rather admirably. The issue with Wind magic has been that Anne has absolutely no talent for it and Peter's class makes him painfully slow, so it's hard for him to get a turn before the rest of my team decimates the enemy.
My big issue now is that my current team is actually pretty good. It's a good combo of classes so now I'm debating about tackling one of the Seven Heroes. I can't figure out how to get to the Landship without going the Slaver Route which is suicide because my team only has one strong hand-to-hand fighter. I may have to wait a generation and build a specific team for it, which is something I've read about that you have to do with a few of the Heroes. So I may still try to finish the Mermaid quest, but it's a shame I'll waste a good boss fighting party on it. I may explore a bit more and see if there any more scenarios I can unlock. This generation has been surprisingly directionless, but I also haven't explored all of the areas that are available to me. Hell, I haven't even returned to Cumberland to see what has happened to it since I liberated it with the Empress. Still a fun ride.
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