Update time!

Well my efforts were rewarded with some good and bad revelations. As I figured, the Ghost Ship scenario ended up closing this generation off. I didn't fight one of the Heroes I was suspecting but I did unlock the Diver class. What really turned out to be a surprise was that I didn't skip to the Final Emperor like I thought, so I have one more generation to work on Techs and Magic. Even more amusing was that Coppelia was an option to inherit the Emperor title. I went with that option and got a trophy before it dawned on me how bad of an idea that was. As a machine, Coppelia can't use magic or spark techs, which would severely handicap my efforts to finish up a few things this generation, so I went back to the previous save an re-rolled my emperor.

I opted for a pirate and picked up a Onmiyoji and Ninj again, because that worked out well last time, and opted to recruit the new Diver class and try again with a herder. There were two problems here: the herder is only accessible by going through a dungeon because the nomadic assholes are still chilling at the bottom of the map after like four generations. I've leveled up enough that random encounters are often filled with boss like enemies, so reaching them tends to wear my party down pretty badly. The other issue is that the Diver class kind of sucks. They are a mage class with no sparking potential and I already had a mage character on my team. Top it off, they are really frail like the Tactician and Neriad classes.

I opted to try my luck with a temple nearby the herder camp and was promptly destroyed for my efforts because with the exception of my emperor and herder, everyone else was incredibly fragile to use. Realizing I didn't really want to save scum my wayt through this generation with a fragile team, especially since the few quests I have left are all going to put me on a direct confrontational path against one of the four remaining Seven Heroes, I opted to just elect a new Emperor from the list. I went with a Nomad, who is also a fragile class but has speed and are experts with Axes which ae one of the few weapons I still need to spark for. I picked up a new Onmiyoji cause I need to raise Dark Magic ASAP this generation and opted for a male Imperial Guard. While I hate their design, the male variants have one thing over the female ones, they are more focused on their spark types. The female ones are all over the place and you have to check a guide to see which one you're dealing with and even then they are more mage like in use. The male ones are all Spear experts and it's another weapon I've been neglecting, so this will be nice to use. Sadly, he's still slow as molasses. I opted to go with a female Crusader, so I took a boat to Cumberland to recruit one. She's great with magic and is also a Hammer expert, which is another weapon I'm neglecting.

Now here, I felt I should go after one of the three remaining classes to unlock. I still have the Desert Guards, Irises (Harpy) and the Samurai classes left to recruit. The Desert Guards require me to beat Noel of the SH to get them, and he has been taking his steroids since the last generational jump as he's gained a new sprite and has opted to combine his wickedly powerful fisticuff ability with finally showing us why he carries that big sword around... So trying to tackle that with a four member team seemed like a headache, so I opted to return to fantasy Japan and see if I can recruit either the Irises or the Samurai. This is where my bad news came in. I learned that I screwed up the scenario to recruit the samurai and so I've locked myself out of getting them. I was suppose to fight the head of the order in the previous generation where I opted for the Mermaid romance. Unlike other scenarios, this was one required I fight this guy, so jumping a generation has him die from natural causes instead and locked me out of the class until NG+. This is concerning because they are the best spark class for swords in the game, and I have a real soft spot for samurai. With that disappointment out of the way, I returned to Avalon to recruit a Ninja, who is the female equivalent of the class, just speed instead of survivability, and she can also learn Monk techs as well, so it's hardly the end of the world.

I did get the benefit of seeing what a bunch of my Fusion spells had to offer. They're a little annoying because I have to have the character using both types of magic in order to learn the fusion spells, but they make up for it with some real firepower. My mages can finally do some real damage like the high end spark techs I've learned. The other great thing I've learned is that I am actually pretty close to having most of the weapon type tech skills unlocked. Like I'm only missing maybe one or two high end skills per weapon. So that's a major relief. I'm also not far from reaching level 30 with a few magic types which will allow me to unlock their final spells and hopefully push their global levels high enough to unlock the final tier of Fusion magic in the game. I also hope to use the insane amount of cash I have to unlock as many weapon and armor upgrades as I can.

My goals for this round is to finalize my techs and magic, hopefully unlock the final tier of fusion spells, recruit the last two classes I can, and hopefully free the last four territories of the map, though the last one will likely not happen because I'm pretty sure they're all controlled by one of the four remaining Heroes. I know that if I defeat two more, I'll automatically jump to the final era. So I need to figure out who I want to tackle since I'm pretty much out of story scenarios to do. I will have to beat Noel to get the Desert Bandit for sure, but from what I've read, I can probably unlock the Irises without having to fight Wagnas, since they're only needed to reach his fortress. I don't really know where the other two are though. We'll see what needs to be done because I'm actually further along than I thought I was. Also, I've been netting some really good armor and shields lately. I just wish I could start getting some of the better weapon upgrades because I feel my power output is getting a bit sluggish depending on the weapon type.