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Update Time!
Only played a little of both titles today.
SaGa 3 - I went to the South Tower like I was told, and it turned out to be a bit of a waste of time. The component I was looking for has already been taken by the villains and is currently in the rising fortress near the underground town. Course the place is apparently locked as I got a key from the boss of this dungeon. Speaking of the boss, oh how the mighty has fallen. Ashura just seems to get demoted with every installment of the GB entries. He was the front man for the true villain in SaGa1, was the starter villain for SaGa 2, and here he's now just a flunky for the real villains. He's still a bitch to fight though as he does hit hard and all of the bosses in this game have lots of HP. I am reconsidering the Monster/Robot though I may stick to their transitional forms for a while as Cyborgs and Beast have a little more to offer since they get the best of both worlds. My main issue being poor Curtis, who can't seem to keep himself a alive, but I don;t want to get rid of his useful magic, so this might be a good compromise. I am also learning to really hate Petrify status because I have no means of curing the status at this time. A large part opf Curtis issue is he keeps getting hit with this status and loses XP making him a level behind the rest of the team. I may need to grind a bit, but I have surprisingly gotten a few good item drops from enemies including a Dragon Helm for Arthur and a Cure 2 Spell for Sharon. My next stop is the ocean base.
Unlimited SaGa - Mostly toyed around with a mission called the Titan's Flute. It involves going into a tower that has a device on the top floor that emits a sound that drives away monsters.The real trick to this dungeon is that there are two ways to finish it after you successfully hit the right switches on the top floor. The first involves going back the way you came, only to discover this big scary statue of a Titan is actually a monster who found the distorted sound like a lullaby and was napping in the dungeon. He wakes up cranky and will chase you. The other method is finding a hidden switch that let's you take a back route that let's you explore the other half of the tower, but this area is swarming with demons and undead, though it does have a lot of Lv. 99 chests. I failed my third attempt at this dungeon. The first time, I didn't do the switches correctly and didn't even wake up the Titan. The second time, I woke him up and whooped his ass, but again, I didn't do the switches quite right since it was still at the wrong frequency. The third attempt involved trying out the back route but I got hit with so many monster encounters and failed treasure chest spot checks, I eventually ran out of turns and failed the mission. Thankfully, this is one of the few missions where failure doesn't make the missions inaccessible, I simply get booted out and have to try again, so I've been getting a lot of Weapon Arts learned, unlocking skills for my gear, got a magic tablet for my trouble, and have learning a lot of magic with Tablets. Both Dog and Beaver boy have mastered their Lv. 1 Tablets. I have learned that Judy has sort of hit the mother load with this Lv. 4 Tablet I found because in addition to Thunderstrike, this Tablet also teaches a ton of Water Magic such as Bubbleblast, Ice Needle, and Purify. I seriously hope I can get her a Magic Blender Panel to turn her into a real force to be reckoned with. I am also going to need to rework her equipment setup because in addition to Forbidden Arts, I'm going to need gear with both Wood and Water Arts now as well. Laura sparked a really good fist art, and Armic of all people sparked a really good sword one. The rest of the team could be doing better in terms of sparking arts, but I'm slowly getting them to earn all of the low ranking ones. So despite failing the mission so many times, I've been getting a lot of good stuff out of it.
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