Okay, so I have a real update today:

SaGa 3 - I've reached a sky world in the future which may be the base of operations for the Big Bad. I'm looking for one of the kids from the starting village, who is now fully grown and a member of the resistance. She disappeared on a mission and I've teamed up with her playmate to go rescue her. Got some new gear in the town and reorganized my magic. Still playing with Beasts and Cyborgs, but not ready to venture into Robots or Monsters since both seem to be something that works better for the player if you wait until endgame. I explored a weird cave with water paths that drag you in specific directions and lots of hidden rooms. The other was a tower where my team is looking for the component that may finally let my time machine fly. Unfortunately Maitreya is there waiting for us and he may have mortally injured my guest companion. I whooped their ass but now I'm stuck as it's been so long since my last game time that I've forgotten where I'm suppose to use the radio or remote to get off this sky rock. We learned the missing friend is on the floating island where Sol, the creator god is sleeping. I laugh a bit from this seeing as how I named me MC in SaGa 1 by that name. Anyway, we may be able to save our other friend but first I need to leave.

Unlimited SaGa - I decided to get on with it and jumped the plot ahead. Henri talks with his former vassal and has him guard all the Elemental Gears and the Blade of Escata while we storm the castle of the guy who killed Henri's parents and stole the Metal Gear. My team is certainly well leveled for this part of the game, but his castle was pretty long winded with me needing to go into the basement to reach the other side of his castle that has the stairs leading to his throne. I will give the game props though, the boss fight was interesting because I was restricted to one party member per round. I could switch out to any available party member of course, but only one person at a time to make this into a duel. Guy had like 20+ LP too, so this fight was pretty interesting. I ended up actually beating him, meaning I get to do the hard version of Laura's endgame. Apparently I learned after the fact that I can actually lose this boss fight and all it did was make this guy the final villain. By beating him, I get the more difficult true villain, the vassal that Laura and I felt was too sketchy. So Now I just need to go after him in the final dungeon and I'll complete at least character for Unlimited SaGa.

Re:Universe - Since I hit the end of the available story missions, I'm spending time doing side missions for materials and better gear while also going through the Hard mode version of Story Mode which offers new loot and potential party members. My core team have all hit the Lv. 30 soft cap for their style levels and I'm using the character pieces I've obtained to to boost most of them to Lv. 40. I've also thrown them into an Expedition party since it's the fastest way to get lots of stat boosts. Been playing with upgrading gear as well. My biggest haul was finally acquiring the SS Rank Rouge and drawing an S Rank Undine, Laura, and Henri. I also managed to get another of the holiday themed characters which is a Harpy from RS2. I only wish I could pull one of the other Gustave's, as having more than one style of a character tends to be better for them stat-wise since even lower tier styles can sometimes specialize in stats growth the higher tier ones are missing. Getting access to a transfer skill for him would be great as well. I also wish I could draw more archer characters as it's the weapon type I have the lowest level for. So far the most amusing thing about the game is some of the questionable weapon choices for characters. Unlike the main series, characters are assigned specific weapon types to use. The obvious funny ones are where a character uses a weapon type counter to their artwork. Some of the military units from RS2 tend to fall into this with one guy being a Greatsword expert despite having a spear in their artwork. The weirdest one so far has been Laura from US. In all of her official artwork, she's seen with a sword. The game has her as a spear specialist. This is doubly humorous for me because in US, spears are a skill based weapon type, and Laura has the worst skill stat of the main characters, meaning she would be awful using spears. Not sure why they didn't make her an ax or melee user since those weapon types are her best ones. Henri also gets rapiers as his weapon choice in this game despite not being a weapon type in his game. But that one is slightly less bothersome since Rapiers are skilled based weapons (which Henri is a great skill based user in his original game) and Henri's artwork often has him using light swords and rapiers. My hope is that maybe the later chapters are hidden behind Hard Mode and by completing the story mode in the higher difficulty, I can unlock the next set.