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    Memento Mori Site Contributor Wolf Kanno's Avatar
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    • Former Cid's Knight

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    Broken ass original. Which means it's missing a bunch of stuff and Fuse doesn't have his chapter.

    I will say that the game is more difficult than some other entries. While dying from a random encounter is not uncommon in any of the entries I've played except maybe FFLIII, I definitely feel like this game has already killed me more times than usual in the early game. I had to recruit Cotton the monster from the Bio Research Lab just so I wasn't spamming Alkaiser every round and never growing Red. I'm actually partially stuck at the point where Pirates take over the Cygnus because one particular fight against four monsters. The big issue is that the tankiest of the four is the one that likes to cast a massive buff on the rest of the group making them go first and hit ridiculously harder than I feel they should.

    Shops are also rare and most of the equipment I've gained are from random drops. In fact the best drop I got was a shield in the Bio Research Lab which increased Red's poor survival rate significantly. I've had to go back to an old save to grind a bit. Cotton has been transformed into a Zeroworm which is some gnarly looking creature that looks a bit like the centipede boss fought in the Future in Chrono Trigger. I also find it hilarious that after how much SaGa 2 made monster evolution more convoluted, SF1 was like ''hold my beer''. It's interesting how they work but much more complicated, which is likely why they have such a bad rep among fans.

    I've been using an old guide from a magazine as a helper and it's hilarious how much it trashes this game.

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