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Thread: SaGa Franchise

  1. #121
    Memento Mori Site Contributor Wolf Kanno's Avatar
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    • Former Cid's Knight

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    Update Time:

    I started the Mermaid Quest, now have to find a few more items to get the potion from the witch. Had a surprise boss fight as well where I learned how utterly broken the sword skill Heatwave is. The tech does damage based on the opponent's HP so for bosses or tanky big guys, this attack can do quadruple digit damage. This in a point where doing 500hp of damage is considered a great attack. I also befriended the Mole men and unlocked their race as playable characters. I also reported back to one of the Savannah villages and unlocked the Hunter class and liberated the region adding to my empire. I was annoyed because I've been trying to save my money to build a university but I had to spend money to build a bridge in one of my cities which unlocks a new scenario in that region. Knowing I would likely not get enough cash to make it this generation, I opted to expand the Orchard since it's purpose is to generate money as well.

    I've been able to raise my magic levels a bit and sparked a bunch of new attacks. My Corsair Magellan has been odd though because he's technically an Axe Specialist based on his Type Classification but he rarely sparks Axe skills. Unarmed skills on the other hand... Anne, my Bow specialist is the same way, she's not quite as good as the last two Rangers I've had in terms of sparking techs or gaining Bow levels. Also, Rose, me Earth Magic specialist is way better with her Fire magic, though it helps that Fire Magic is more useful than earth ones at this point in the game. Peter and Medea keep sparking good techs for 1h-swords which is great because I was seriously lacking good skills for them. I kind of want to raise all my magic types to Lv. 10 but I'm not sure if that's going to happen because Earth magic, like Cosmology/Light magic levels slowly it seems. My water magic is also on a non-caster type character but's he's been getting levels rather admirably. The issue with Wind magic has been that Anne has absolutely no talent for it and Peter's class makes him painfully slow, so it's hard for him to get a turn before the rest of my team decimates the enemy.

    My big issue now is that my current team is actually pretty good. It's a good combo of classes so now I'm debating about tackling one of the Seven Heroes. I can't figure out how to get to the Landship without going the Slaver Route which is suicide because my team only has one strong hand-to-hand fighter. I may have to wait a generation and build a specific team for it, which is something I've read about that you have to do with a few of the Heroes. So I may still try to finish the Mermaid quest, but it's a shame I'll waste a good boss fighting party on it. I may explore a bit more and see if there any more scenarios I can unlock. This generation has been surprisingly directionless, but I also haven't explored all of the areas that are available to me. Hell, I haven't even returned to Cumberland to see what has happened to it since I liberated it with the Empress. Still a fun ride.

  2. #122
    Memento Mori Site Contributor Wolf Kanno's Avatar
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    • Former Cid's Knight

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    Update Time

    I've reached the fourth generation.

    Peter collected all of the ingredients for the Mermaid Potion but first I went south past the Ludon region where I met the roaming Mu (fantasy yak) herders who were being pestered by some monsters in a nearby cave. I went in hoping for treasure but instead liberated the area and unlocked the Herder class. Finally took the plunge and finished the mermaid quest which ended Peter's reign prematurely. I did have to laugh because when you visit the mermaid with the aid of the potion, the two of them get excited and wander off screen before it blacks out and reappears with both of them sighing and thanking each other for a good time. I'm sure this is meant to be a thought of as them going on adventurers or something but it really looks like they're doing something far more adult...

    I didn't care for the choices of my next emperor because for some reason I rolled three boys and one girl, and said girl was already a class I've been (Thief) so I reloaded and used my Auto-Save for a new selection and lo and behold, one of my choices was a Neriad (Mermaid) which felt incredibly appropriate.

    This has easily been the worst choice I've made all game. While mermaids have some amusing quirks, she has easily been the crappiest party member I've had to deal with. Her health, and more importantly, her Life Points are abysmally low. I played her for like one evening and she's already down to one LP thanks to enemies being very aggressive against her. Making matters worse was the fact I accidentally locked her into quest without a full team which meant they all got beat up pretty badly. I wish there was an easier way to get around sometimes, especially in regions like the Steepe/Savannah/Jungle region because they are only accessible by traversing a few dungeons. The other issue with her is that Mermaids are mages. So she started with Water, Wind, and of course Light magic but I have not grinded enough levels to have access to the really good stuff yet because leveling magic, like RS1 and FFII is a chore. Making matters worse is that she's a Type 5, meaning her best weapons are Clubs and Maces which has been the one weapon type I've neglected the most next to Rapiers. So I'm taking advantage of the act she inherited my better Sword/Spear levels to make her a better fighter. Her one unique quirk, which I learned is shared by all of the non-human races, is that in addition to being immune to Water based attacks, she actually gets a minor Regen Buff like monsters do when she fights in an area of her element. Sadly, she doesn't teach my group any new formations.

    From Avalon, I picked up a Water Free Mage, who sadly came with Earth Magic as his secondary element. I have yet to unlock any offensive magic for either element, so I had him lose his Earth Magic and traded it for Wind Magic, but he starts with an abysmal level in it so my Mage has been kind of useless until I finally got his Wind Magic levels up. He does have more HP and LP than my Empress though, which is kind of sad...

    My last three members have all proven to be quite good though. I returned to the Savannah and recruited a Hunter which feels like an upgrade to the Archer class. Good bow skills and even has strong levels in One-Handed swords which has been nice. The best thing about him has been the fact he's actually sparking new techs. My last Archer only sparked one new move the entire generation, but this guy has sparked three bow techs and one sword tech. His health pool is also much better than the Archer class as well.

    While I was in the Savannah, I paid a visit to the Mole people and recruited one of their members. Mole people start with Earth Magic and get a regen buff in Caves or Mountain regions. He is also tanky as all hell. Despite saying he has good numbers in Martial Arts, he's not as strong as I would like. The weirdest thing about Moles is that their primary weapons are Rapiers. He has sparked like seven new Rapier techs which has been great and his levels with it are strong enough to make up for the weapons awful stats. He's been a very solid party member.

    My last recruit, who ended up getting me stuck on that quest I mentioned earlier because I was too lazy to traverse the dungeon area to reach the Ludon region, was the Mu Herder. They specialize in Martial Arts and Clubs. Despite being a guy wearing an ethnic hat and a straw cape, he's is built like the Mu's he guards and is tanky as all hell. A surprisingly good party member who has finally shown me what Club/Mace weapons are really capable of once you have strong levels in it and spark a few decent techs. Wish I could have gotten to him before my Empress lost most of her LP.

    When trying to recruit my herder, I went to the town of Moblem to take a boat to Toba, which would lead me to his mountain home without having to wander through a grindfest dungeon. Unfortunately, I couldn't use the boats because my Corsairs had decided to rebel. I learned from their former leader that an upstart overthrew him and took over their town of Nueno and stopped all sailing and was halfing my income for the empire. He allied himself with Subier, one of the Seven Heroes. Unfortunately, talking to him locked me into having to sneak into Nueno to topple this guy. I took the ocean path because I had never done that before. With only four party members, two of which are squishy mages, I was unable to utilize and of my Formations, leaving my Empress exposed to get the trout kicked out of her. There were also two really nasty fights I was stuck having to do which cost me more LP than it should have and I probably should have reset when they occurred. I beat the guy down, but he escaped vowing revenge. Got my guy and remembered a thing I never finished in the last gen.

    You can commission a scientist to build a moving bridge in one of your bigger cities, but something destroyed it last gen and the scientist refused to rebuild it until I figured out what caused it. Turns out it was a Narwhale trying to protect her child from Subier. So the bridge was restored. I finally accumulated enough Gold to not only start construction of my University, but to unlock the Imperial Guard class though neither will be ready until next generation. Went through the desert to find a village being hounded by the one of the Seven Heroes forces and liberated it as well. Traversed the jungle to finally unlock a passage to Comroon Island where I stopped the local volcano from erupting and started the first step to either recruit the Salamander Race, or unlock Dark Magic. Called it a night after that.

  3. #123
    Memento Mori Site Contributor Wolf Kanno's Avatar
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    • Former Cid's Knight

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    Update Time!

    Oh boy, what a complete disaster this last generation has been. I really don't like the Neriad race. They are just way too freaking fragile for their own good and armor doesn't seem to help them a whole lot either. Not helped by the fact the enemy A.I. often targets the characters with the lowest HP.

    With her lousy 1LP, my party became a serious glass cannon experience, so I was basically trying to complete a few smaller quests to hopefully bump myself into the next generation. I lost my first party member after I found this stupid Stone Boat in the Jungle region which will allow me to cross the Lava Rive on Comroon Island to visit the Salamanders, but the boat severely restricts my movement speed and the whole area is filled with speedy enemy types so I kept getting into random encounters like no bodies business. The worst part? Turns out I didn;t even need it because stopping the volcano earlier already cleared the lava and gave me access to the village. I wound up finding the Amazon Village and recruited a fragile if complete badass Amazon warrior to my team named Jeane who replaced my crappy Water Mage. Afterwards, we followed Jeane to the village of only men. Apparently the Amazons actually originate from this village but their new queen turned all the men against them and they fled. She's trying to get into a tower but the guardian blocks her way. So I go into her tower to speak with her and barely make it to her after beating some evil plant creature. She then asks me to face the guardian for her and I end up being locked into an unwinnable situation. My poor team was too banged up to deal with this guy but I couldn't leave because this queen chick blocked my way. So I opted to let him give me a party wipe and chose a new successor. I chose a Heavy Infantry unit named Tortoise.

    He picked up a Fire Mage, a Neriad, one of the newly created Imperial Guard units who are badass, and I went over to Cumberland to pick up the Crusader. I also finally found. While heading back to the Amazon village to recruit a new Amazon, I learned the hard way that I cna only recruit them if I'm an Empress, so my dude was quickly expelled from the area. I did find myself over to a region that is basically SaGa Japan and they're fighting with the leader of the Seven Heroes Wagnas. I also started a war with their Daimyo even though his best soldier knows it's a stupid idea to fight the empire. I hightailed it out of there because I really didn't want to deal with the situation just yet. Unfortunately, I was unable to avenge my previous Empress because my University opened up and after taking a fun quiz, unlocked the Tactician Class. met a Tactician who helped me to finally deal with that damned Landship in the Steepes, and while that dungeon was obnoxious and had maybe one decent piece of treasure, I toppled another of the Seven Heroes, Bokhon the Puppeteer. T

    hat ended up actually finishing off the era. My new Emperor is a Tactician cause why not? Recruited a Light Infantry because I'm seriously neglecting my Greatsword techs. Picked up a new female Imperial Guard because I love their sprite design better than the male ones. An Earth mage with sub fire magic, and picked up my new Nomad Class I unlocked by stopping the Landship. With the landship gone I can finally travel the region unmolested and even have better access to Cumberland region without needing a boat.

    So a few scenarios opened up in this era. My mines are troubled by a mysterious force that knocks out my miners which is hurting my Empires ability to make money. The Comroon Volcano looks like it's going to blow again, and there was flooding hitting a region to the south of me. I'm going to do the Mines first cause money is always important, but then I want to do the Comroon scenario because this is where I can unlock Dark Magic, but like the Mermaid Quest, this will prematurely end my current Emperor's reign cause they end up becoming an apprentice to a dark sorcerer who helped me fix the volcano the first time around. I may also try to follow the Minstrel and collect a few more of his instruments because I think it has to do with unlocking another race.

    My biggest concern at this point is that I know I'm coming close to reaching the final era. I still don't have Fusion magic, and I fell behind trying to make new gear thanks to waiting around to make the 2 million gold needed to open my university. I did notice my Magic Lab is bustling with more people because my levels with Light magic have grown stronger in the last generation. I've also unlocked the third and fourth spells for a few elements but Earth Magic is still lagging behind and Water still doesn't have an offensive option. Since I'm going to sacrifice this guy for the Dark Arts, I may spend some time leveling up my magic and trying to Spark some more techniques. I also want to tackle a few more of the Seven Heroes, so if I have one more Emperor/Empress before the Final Emperor, then I plan on spending it being more proactive with dealing with the actual bad guys of the game. I know that killing Five of them will shoot you straight to the last scenario, but I've only dealt with two of them at the moment. So that means I can take down at least two more without worrying about ending the game prematurely.

    I'm not sure what concerns me more, the idea I might be jumping into the final scenario unprepared, or the idea this game will already be over because it's honestly been my favorite experience with the SaGa brand so far.

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