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Thread: SaGa Franchise

  1. #226
    Memento Mori Site Contributor Wolf Kanno's Avatar
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    Yeah, you'll want play with other styles of a character as much as you can. Each style has unique modifiers that raise the chance of getting certain stats more often with rank ups, so it's a good way to round out their stats by leveling them since stat gains are shared between styles. Higher ranks have better stats overall, but usually have poor modifiers. Their real strength besides being a champ right out the gate, is their access to better skills though even A and S rank classes can learn some useful skills. Make sure you check the skill information to see which ones have better damage grades.

    I finally got the Final Emperor in a pull this night, with his New Years variant, which is really nice. I just wish I could get one of the other Gustave pulls.

    My main team is

    SS Gerad [a Successors Resolve] His main strength besides strong endurance and finally getting an S rank move in the form of Vacuum Slash. He has an auto-abilitiy that gives him a defensive counter that reduces damage he takes before countering. Another ability that raises the damage of his counter moves, and another move that gives him the taunt status to take aggro. All of which are great moves for a front rank fighter. I also have a few styles for him which has helped me build him into a better all rounder, and helped me get a few choice skills.

    S Gustave XIII [Gustave the Steel] Despite never acquiring a secondary style to boost his stats, this style has great modifiers with strength, endurance, agility, and dexterity all have bonus modifiers. His skills are pretty great too with the A rank Bull Crush and the group hitting Wheel Swing. His best attributes is his high health combined with both his ability to cover weak allies, and to survive a killing blow with 1hp. His third skill allows him to restore a 150hp at the start of the round with a decent success rate. I may lack his top tier SS rank style, but this style is no slouch.

    SS Ellen [You Stay Quiet!] Ellen is my main DPS on this team with one of the rare SSS ranks skills Dynamic Chop which can do high damage even against enemies resistant to slash damage. She is also very popular as a character, so I've managed to gain a few other styles with her that also have some great skills like a group hitting attack and an SS rank move as well from her Valentines Day style. Two of her abilities greatly increase her damage and her third skill raises her crit rate, so even with her two other crummy skills, she manages to deal some serious damage.

    SS Sophia [May My Prayers Reach You] My main healer and both tanky and a great arsenal of hammer moves. She's a healing machine with three auto-abilities that make her one of the best healers in the game for me. One raises her Love stat when she lands a regular move that helps with healing magic, another raises the effectiveness of her healing spells which is how a D rank spell like Healing Light can heal more than a better healing spell like Water of Life. Her third skill has her heal the whole party by a large amount if she is knocked out in battle, which has saved my hide a number of time. I've also acquired a few other styles for her, so I have access to some better hammer skills like Seismic strike, but more importantly, I have access to some useful offensive magic like Light Ball and Wildfire. Red Mage style classes are a bit wonky in this game, but she's definitely one of the good ones.

    SS Rocbouquet [Watch Over Me Brother] Another fan favorite character, and as far as mage characters go, she's pretty brutal with her skill set. While her stat boosts could be better with only a single boost towards INT, her auto abilities include a move to increase her normal attack damage which is okay, physical strength isn't her strong point, but it does help. She has a move that increases her INT when she lands a blow which is great for buffing her in the first few rounds of a fight before a tough boss battle. Her final skill allows her to randomly charm and enemy at the start of a round, effectively giving you a sixth member and reducing the enemy by one. It takes forever to go away as well. Her spells are interesting because she's a rare dual elemental mage with a focus on Water and Dark Magic. This style comes with Water of Life, giving me a second healer on the team. Righteous Thunder, which is a very powerful group hitting lightning attack that gets boosted with water affinity weapons. Finally she has a good group hitting dark spell called Energy Storm. Though the main thing I've given her is Dark Wash, which is a powerful S ranks dark spell for single targets, and great for bosses. My only beef with her is that her dual elemental affinity means I have to choose one to boost, which is usually water.

    My formation is Speculation, which boosts the STR and AGI of the front three fighters (Gerad, Gustave, and Ellen) while reducing the AGI of the back two members (Sophia and Rocbouquet). The formation enforces my love of blitzkrieg style tactics in battle. I'm also running a Christmas themed party with several of the themed styles from the recent event. I also have a SaGa Frontier 1 and 2 team, and I'm thinking of making a RS2 team as well.

    I advise you to try your hand at the Tower and Attack Events. Both will reward you with a free character, including all Seven Heroes from RS2 and several fan favorite characters like Claudia, Asellus, and Coppelia. While the attack events are straight up boss battles, the Tower ones have some story elements to them. You should also do the shrine event since they play into the main plot a little. Though I should warn you that they become very difficult the further in.

    Another thing to do is to replay older missions on higher difficulties. On Hard Mode, you can acquire S rank weapons and gear, and these items will often have a random bonus to a specific stat, making them great gear for going after the top tier stuff. There are also a few SS characters you can acquire as extremely rare drops from a few missions as well such as Rouge, Fake Robin, and one of the Lizardfolk. The other thing to gain here is items used for decreasing ability costs in the Dojo.

    You should also do Zweig Coliseum and Spiral Tower Challenges whenever they come up. Zweig will get you tokens to acquire some rare S ranks weapons of every type while the Spiral Tower awards you with tickets you can use for the Spiral Character Summoning. The best part of these, is that as long as you replay them when they reappear to as high as you can, when the event reappears, it will only make you have to redo a handful of round when you start up again, but still reward you for the earlier rounds. the Spiral tower tends to reward me twenty summoning tickets and a ton of gems and gold every time it comes back. Likewise the Zweig event will reward you almost half of the tokens needed to purchase one of the weapons in the exchange, and you'll easily get the other half replaying the few battles you have to do.

  2. #227
    Total Sweetheart Lone Wolf Leonhart's Avatar
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    Can't get enough of this "Alone" remix.

    Sage Frontier is a great OST to pull from. Hopefully with the remaster we'll see a new surge of remixes.


  3. #228
    Total Sweetheart Lone Wolf Leonhart's Avatar
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    New screenshot. I have fond memories of this area so it's nice to see it with a new coat of paint.


  4. #229
    Memento Mori Site Contributor Wolf Kanno's Avatar
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    New and likely the final trailer for the HD Remaster of SaGa Frontier since it comes out next week.


  5. #230
    Total Sweetheart Lone Wolf Leonhart's Avatar
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    Would be interested to hear what platform people want to play it on, and if the choice was made outside of "whatever system I own".

    The PS version preorder comes with a custom console theme, and it seems like a nice homage to play it on a Sony console like the original. But on the other hand the graphic style fits well and looks nice with a Switch library.

  6. #231
    Memento Mori Site Contributor Wolf Kanno's Avatar
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    I've largely been playing the older entries on the PS4, so I'm likely going to stick to that, but I may hold off for just a minute because I do own the original, I just haven't played it yet. Was debating about starting it up soon, I just need to figure out who I want to start with as a character because unlike the other entries with multiple main characters, this one has a few that really stand out for me and will make this decision harder. Right now I'm debating between Red, Blue, and Asellus.

  7. #232
    Memento Mori Site Contributor Wolf Kanno's Avatar
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    Welp, instead of starting SaGa Frontier 1, due to needing to either hook up my PS3 in lieu of my PS4 or deleting some space on a memory card so I can use my dying PS2; I've opted instead to just try out NG+ on both Romancing SaGa 2 and 3.

    Some fun observations include:

    RS2
    • Finally discovered what happens if you don't bother with the succession crisis in Cumberland and I was pleasantly surprised by the results. Especially since I was worried I screwed myself out of the Crusader class though it only sems to screw you out of the Male variants which is fine because the female variants are way better.
    • I think I came closer to mastering everything in RS2 than I did in 3. It looks like I'm only missing stuff in Martial Arts, Bows, and Swords.
    • The Epee/Rapier class swords are way better in RS2 than 3. They have a better skill set and less situational nonsense.
    • I'm still baffled that Formations are the one thing that don't carry over into NG+. Skills, Gear, and Global Levels do but it looks like Formations, kingdom upgrades, and classes all have to be re-earned. Which is not a bad thing necessarily but a completionist is going to be pissed that it's impossible to do a complete run in this game.
    • The Pirate class is a beast of a class in this game. I don't know what it is about the SaGa team but they smurfing love pirates and make them a badass whenever they show up.
    • I was happy to use the human slave route to beat Bokhohn. Of anything the replay value here has been really interesting.
    • My current goal is to try and unlock the Desert Guard earlier so I can waza more Greatsword moves. Sadly, I think I screwed myself out of the Amazon class this playthrough. Regardless, my other goal here is to tackle Noel before Rocbouquet.
    • My main goals for this round is to unlock the final two classes I missed (Salamander and Samurai) in the my first playthrough and actually finish the Maze of Memory secret dungeon. I think it's too late for me to think about trying for the biggest achievement challenge which is beating the game before reaching the Final Ruler but I'm fine with that because I went with The Empress this round and want to see her in action.


    RS3
    • Chose Katarina as my starting character since she's the only playable hero unavailable in all the other quests lines. I also just grew to love her while playing RS RE:U. I chose Warrior and Greatsword as her starting attributes.
    • My final party is going to be based on a fan pic I found. Ultimately the theme is: People screwed over by Maximus, so my planned final team will be Katarina, Black, Muse, Charl, Nora, and Tiberius. We'll see if I stick with them.
    • I think I like how RS3 handles NG+ a little better here. It seems like they take an average instead of your party strength and base part of it also on who you are using so when I recruit characters I used a lot in the previous playthrough, they are pretty powerful but characters I don't use only get a slight power boost. I still retain most gear except for story significant stuff like the Archfiend/Matriarch gear. I retain all skills and formations as well. To give people an idea, my team is still not strong enough to tackle the Zweig Tournament despite my gear and skills. My HP is too low. Come to thin of it, I think RS2 also resets the party hp.
    • Despite how utterly simple it is, I find Theodore's Merchant Mini-game to be incredibly addictive. More fun than the war battles for sure.
    • Also mad props to Katarina's opening segment, some cool game design right there.
    • I am happy I managed to acquire Herman this time. He's average at best but Ellen sparked so many good Axe skills in my previous playthrough that I feel it would be a shame to not have one axe specialist on the team.


    I'm not sure if I'll finish these playthroughs or if the call for new SaGa will overtake me but I'm having a blast going through both of them again.

  8. #233
    Total Sweetheart Lone Wolf Leonhart's Avatar
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    Took this picture the other night before release. Felt satisfying to see the timer go down.



    It looks like future remasters, including SaGa Frontier 2, could be happening.

    https://screenrant.com/square-enix-n...-other-titles/

    According to Famitsu, SaGa series creator Akitoshi Kawazu confirmed that more remasters were on the way, along with a new game in the series. Kawazu specifically named the original Romancing SaGa, SaGa Frontier 2, and Unlimited SaGa as games that will be remastered, although he didn't give any time frame for their release, nor did he mention any platforms that they would be released on.

  9. #234
    Memento Mori Site Contributor Wolf Kanno's Avatar
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    Honestly I am super down for all three games to get the remaster treatment. SaGa Frontier 2 just needs a better translation and Unlimited SaGa needed better VA if they're going that route. RS1 is towards the bottom of the series for me since a lot of it's scrappy mechanics punish me for the way I like to play games but I'm down with trying to play through it again. I'm kind of hoping they add some QoL mechanics like letting your gold be converted into jewels automatically when you hit 10,000 or have a bank system that sends excess money to it like in the sequels. Also, not losing all the skills you earned with a weapon if you unequip it. US will need a more comprehensive guide you can access to figure out how half the mechanics in the game work, but overall I just hope they clean up the menu screens and make them accessible universally and not just have some menu items available only during missions. Maybe making fewer treasure chests have locks would also be an added QoL for US.

    I am still praying that one day, Kawazu's team will finally give us a comprehensive equipment table that explains all the stats on gear. SF2 really needs this for the remaster, but it's been a lingering issue in every entry I've played all the way back to the GB entries.

    Overall, I'm really excited the series is doing well and I am stoked to know SF2 will get a remaster because that entry has really stuck with me of all the entries I've played so far.

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  10. #235
    Memento Mori Site Contributor Wolf Kanno's Avatar
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    In replay news. Mostly stuck to RS2 last night since I'm much farther along in RS3. I managed to liberate the Meru desert and I've taken down two more of the Seven Heroes, leaving three left. Did the Child and Mu scenario to find and defeat Dantarg who was a cakewalk since it was still fairly early in the game and I found the desert Oasis and talked Noel out of being a prick to the locals. That's right, didn't fight him, I talked him down. Knew there was a reason he was my favorite of the bunch. That allowed me to acquire the Desert Guard as a class. I also took down the Narwhal that wrecked my suspension bridge and opened up the questline to track down Subier. I also ventured into the optional Maze of Memory and acquired the Ninja class. I'll likely go in this new generation to get the Onmyoji class next since it's likely my only means of getting any Dark Magic. I did spend the cash to create the awesome Imperial Guard class.

    My last Empress was a Mercenary and the game almost screwed me over by mostly rolling me a another set of the class along with Thief, but the Formation Thief teaches is not exactly game breaking so reloaded and got my Desert Guard as a class which teaches the same formation Khalid teaches in RS3. I've got a lot of stuff going on in this generation though. My mines have shut down because of a terrible illness. Despite thinking we got past this, my pirate class has rebelled and I now need to head back to their base of operations to hand down a royal whoop ass on them, and the Camroom Island volcano is acting up again, except I'm going to actually save those poor Salamanders this time. Likewise the quests I've been ignoring have been the termite quest in the Savannah because smurf the termite queen. Dealing with Rocbouquet in the Amazon since I plan on doing that with an Empress to make my own life easier. Finally venturing to Romancing Nihon to not smurf up and lose the Samurai class while also laying the smack down on Wagnas.

    Looking at my techs, I did a fantastic job in my first play through and acquired a good chunk of them. I'm mainly missing stuff from 1h Swords since their spark potential is spread across four different classes. Melee is also missing some high end stuff but two of them are support/counter type stuff and that's notoriously difficult to spark even with the right class. Apparently there is a trick to the last two I need and I may need to have a emperor/empress be a melee specialist to get it to work since I need more well rounded stats. Here's hoping my next leap will get me a Ninja as a choice. Other than that I'm just missing two skills from Great-swords and Bows and I have everything else barring defensive skills which are notoriously difficult to spark in their own right. I have also determined that magic is just way more potent and unbalanced in RS2 than it was in the other RS entries. The best balance the game can give is the sheer fact that Elixir and Revivar can't be given to the same character due to the Fire/Water issue. I've also had fun last round with one of my Martial Artist characters because there is a Fusion Spell that gives a character a souped up martial arts ability that adds fire to your attacks. Not so useful on a mage, pretty damn potent on a specialist so I'm going to repeat that with my ninja.

    I'll jump back to RS3 soon, I may need to tackle Forneus quickly because I want Black before tackling the Divine Tower/Maximus quest. I initially wanted to buy out everybody before completing the second Merchant mini game segment, but I may just dash that idea and take solace I have like 85% monopoly on everything after I buy out the Dophore Group. I just failed to take into account that certain questlines are frozen until I finish this mini-game. I have to raise Charl and Muse up as well. I'm sticking to Thomas in my party until Tiberius comes along.

  11. #236
    Memento Mori Site Contributor Wolf Kanno's Avatar
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    Update Time:

    Romancing SaGa 2
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    I am way farther along than I thought in this game. I whooped the scalawag who usurped my beloved Imperial Pirat...er Merchants and I cleaned the mine and gained a dark crystal for my efforts. I freed the Savannah of the terror of the Termites setting myself up for one of the toughest fights in the final era. I saved Camroom Island and gained my Salamanders. I battled my way through the shogun's manor and dueled his retainer who uses the damn Disarm tech that you won't be able to use until RS3 and thus gained the Samurai class. I've gotten far enough into the Mermaid side quest to purify the lake and gain the Nerid class. I've also finished most of the Rocbouquet quest outside of the final showdown with her. I've also earned a bunch new gear from my blacksmiths since I've been much better about checking back in on them. I also sparked one of the melee skills I need, one of the Bow skills I needed, and unlocked the special skills for a ton of weapons I never used in my first playthrough.

    My options right now are to either finish the Mermaid quest since I have a male emperor currently, finish the Rocbouquet quest and see if that ends his era as well, or I can screw both of them and simply go after Wagnas in his flying fortress of doom so I can save Romancing Nihon. I'm kind of hoping I can do Rocbouquet and the mermaid quest in one go. I may also venture back into the Maze of Memory and unlock the Onmiyoji class.

    Romancing SaGa 3
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    I attempted to fight Forneus who simply scoffed at my arrogance for bringing in a mid-tier developed team and promptly handed me my ass. So I'm going to grind a few more quests and maybe stop avoiding so much combat since it's a hell of a lot easier to do so in this game than RS2 or 1. I did finish the Dophore Merchant minigame sequence, so I won't be able to access the third one until I open up a few more areas. I could start the Maximus quest but I'm holding off until I beat Forneus because I want Black for that segment. Though maybe I should just go for it because apparently Black doesn't retain any of his stats between NG+ only Herman does.

    I did fight off the killer rats and managed to kill them without the poison. Finished the Zweig tournament so I could unlock Leonid but I'm going to avoid his quest for a moment because I'm still having 'Nam flashbacks from my last venture through his RS version of Castlevania and that Yama fight. I also unlocked my favorite fight in the game against the Professor's Road Rage machine. I may also head east and unlock Romancing China, especially since that's a fairly long trek and should get me some good stat boosts. I may drop Thomas fairly soon so I can use his slot to recruit a few characters I didn't get last time in order to get their achievements. I may drop Muse as well since she's kind of one of those ''I don;t specialize really in anything so build me how you want'' and I don't have time for that since I'm doing this playthrough at a fairly fast clip. I really wish the endgame shenanigans with The Boy didn't screw up party building mechanics. Hard to party plan when you know you have to ditch someone if you build a full roster.

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